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MorphItem Rail
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Apparently power-ups can't have rails unless they're in bubbles, at least from what I've tested. If someone can contradict this then feel free to revert.
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XandogChangeArea committed Mar 3, 2025
1 parent e211e76 commit 6cdc41d
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2 changes: 1 addition & 1 deletion data/configs/MorphItemNeoBee.json
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"Rail": {
"Games": 2,
"Needed": false,
"Description": "The optional path that it can move on.",
"Description": "The optional path that it can move on. This object will only move on a path if Obj_arg3 is set to 1.",
"Exclusives": []
},
"Camera": {
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2 changes: 1 addition & 1 deletion data/configs/MorphItemNeoFire.json
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Expand Up @@ -292,7 +292,7 @@
"Rail": {
"Games": 2,
"Needed": false,
"Description": "The optional path that it can move on.",
"Description": "The optional path that it can move on. This object will only move on a path if Obj_arg3 is set to 1.",
"Exclusives": []
},
"Camera": {
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2 changes: 1 addition & 1 deletion data/configs/MorphItemNeoHopper.json
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Expand Up @@ -292,7 +292,7 @@
"Rail": {
"Games": 2,
"Needed": false,
"Description": "The optional path that it can move on.",
"Description": "The optional path that it can move on. This object will only move on a path if Obj_arg3 is set to 1.",
"Exclusives": []
},
"Camera": {
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2 changes: 1 addition & 1 deletion data/configs/MorphItemNeoTeresa.json
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Expand Up @@ -292,7 +292,7 @@
"Rail": {
"Games": 2,
"Needed": false,
"Description": "The optional path that it can move on.",
"Description": "The optional path that it can move on. This object will only move on a path if Obj_arg3 is set to 1.",
"Exclusives": []
},
"Camera": {
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2 changes: 1 addition & 1 deletion docs/config_MorphItemNeoBee.html
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Expand Up @@ -56,7 +56,7 @@ <h2>Setup</h2>
<table width="100%">
<colgroup><col width=6%><col width=5%><col width=5%><col width=50%><col width=34%></colgroup>
<tr><th>Name</th><th>Games</th><th>Required?</th><th>Description</th><th>Values</th></tr>
<tr><td>Rail</td><td>SMG2</td><td>False</td><td><p>The optional path that it can move on.</p></td><td><ul></ul></td></tr>
<tr><td>Rail</td><td>SMG2</td><td>False</td><td><p>The optional path that it can move on. This object will only move on a path if Obj_arg3 is set to 1.</p></td><td><ul></ul></td></tr>
<tr><td>Camera</td><td>Both</td><td>False</td><td><p>Used when the item appears.</p></td><td><ul></ul></td></tr>
<tr><td>DemoCast</td><td>Both</td><td>False</td><td><p>Can take part in a cutscene.</p></td><td><ul></ul></td></tr>
<tr><td>MarioFaceShipNpcRegister</td><td>SMG2</td><td>False</td><td><p>Can be registered to a Starship Mario object appearance event.</p></td><td><ul></ul></td></tr>
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2 changes: 1 addition & 1 deletion docs/config_MorphItemNeoFire.html
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Expand Up @@ -56,7 +56,7 @@ <h2>Setup</h2>
<table width="100%">
<colgroup><col width=6%><col width=5%><col width=5%><col width=50%><col width=34%></colgroup>
<tr><th>Name</th><th>Games</th><th>Required?</th><th>Description</th><th>Values</th></tr>
<tr><td>Rail</td><td>SMG2</td><td>False</td><td><p>The optional path that it can move on.</p></td><td><ul></ul></td></tr>
<tr><td>Rail</td><td>SMG2</td><td>False</td><td><p>The optional path that it can move on. This object will only move on a path if Obj_arg3 is set to 1.</p></td><td><ul></ul></td></tr>
<tr><td>Camera</td><td>Both</td><td>False</td><td><p>Used when the item appears.</p></td><td><ul></ul></td></tr>
<tr><td>DemoCast</td><td>Both</td><td>False</td><td><p>Can take part in a cutscene.</p></td><td><ul></ul></td></tr>
<tr><td>MarioFaceShipNpcRegister</td><td>SMG2</td><td>False</td><td><p>Can be registered to a Starship Mario object appearance event.</p></td><td><ul></ul></td></tr>
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2 changes: 1 addition & 1 deletion docs/config_MorphItemNeoHopper.html
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Expand Up @@ -56,7 +56,7 @@ <h2>Setup</h2>
<table width="100%">
<colgroup><col width=6%><col width=5%><col width=5%><col width=50%><col width=34%></colgroup>
<tr><th>Name</th><th>Games</th><th>Required?</th><th>Description</th><th>Values</th></tr>
<tr><td>Rail</td><td>SMG2</td><td>False</td><td><p>The optional path that it can move on.</p></td><td><ul></ul></td></tr>
<tr><td>Rail</td><td>SMG2</td><td>False</td><td><p>The optional path that it can move on. This object will only move on a path if Obj_arg3 is set to 1.</p></td><td><ul></ul></td></tr>
<tr><td>Camera</td><td>Both</td><td>False</td><td><p>Used when the item appears.</p></td><td><ul></ul></td></tr>
<tr><td>DemoCast</td><td>Both</td><td>False</td><td><p>Can take part in a cutscene.</p></td><td><ul></ul></td></tr>
<tr><td>MarioFaceShipNpcRegister</td><td>SMG2</td><td>False</td><td><p>Can be registered to a Starship Mario object appearance event.</p></td><td><ul></ul></td></tr>
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2 changes: 1 addition & 1 deletion docs/config_MorphItemNeoTeresa.html
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Expand Up @@ -56,7 +56,7 @@ <h2>Setup</h2>
<table width="100%">
<colgroup><col width=6%><col width=5%><col width=5%><col width=50%><col width=34%></colgroup>
<tr><th>Name</th><th>Games</th><th>Required?</th><th>Description</th><th>Values</th></tr>
<tr><td>Rail</td><td>SMG2</td><td>False</td><td><p>The optional path that it can move on.</p></td><td><ul></ul></td></tr>
<tr><td>Rail</td><td>SMG2</td><td>False</td><td><p>The optional path that it can move on. This object will only move on a path if Obj_arg3 is set to 1.</p></td><td><ul></ul></td></tr>
<tr><td>Camera</td><td>Both</td><td>False</td><td><p>Used when the item appears.</p></td><td><ul></ul></td></tr>
<tr><td>DemoCast</td><td>Both</td><td>False</td><td><p>Can take part in a cutscene.</p></td><td><ul></ul></td></tr>
<tr><td>MarioFaceShipNpcRegister</td><td>SMG2</td><td>False</td><td><p>Can be registered to a Starship Mario object appearance event.</p></td><td><ul></ul></td></tr>
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2 changes: 1 addition & 1 deletion objectdb.json

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2 changes: 1 addition & 1 deletion objectdb.xml
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@@ -1,4 +1,4 @@
<database timestamp="1739985937">
<database timestamp="1740963987">
<categories>
<category id="0">Stage Parts</category>
<category id="1">Level Features</category>
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