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Release 0.16.7
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LIJI32 committed Oct 3, 2024
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---
layout: download
title: SameBoy 0.16.7
group: Downloads
cocoa: https://github.com/LIJI32/SameBoy/releases/download/v0.16.7/sameboy_cocoa_v0.16.7.zip
windows: https://github.com/LIJI32/SameBoy/releases/download/v0.16.7/sameboy_winsdl_v0.16.7.zip
ipa: https://github.com/LIJI32/SameBoy/releases/download/v0.16.7/sameboy_ios_v0.16.7.ipa
ios-deb: https://github.com/LIJI32/SameBoy/releases/download/v0.16.7/sameboy_ios_v0.16.7.deb
appstore: yes
source: https://github.com/LIJI32/SameBoy/archive/v0.16.7.zip
---
This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator.

### New/Improved Features
* It is now possible to cycle between different main cameras on supported iPhone models in the iOS frontend
* The iOS frontend can now directly open ZIP archives
* ROMs can now be deleted from the iOS library using a context menu as well
* The Homebrew Hub in the iOS frontend was moved to a tab
* A new flat CRT filter is now available
* Retouched iOS icons, including support for dark and tinted icons

### Bug Fixes
* Worked around a Wayland bug that sometimes caused SameBoy to crash it on exit
* Fixed a bug caused turbo/slow-motion/rewind modes to unexpectedly exit when using an external controller in the iOS frontend
* Prevented the console from flashing in the Windows version
* Fixed a bug when comparison operators had the wrong priority in the debugger
* Fixed a potential crash involving haptics in the iOS frontend
* Fixed a bug that caused the `delete` and `unwatch` commands to list the wrong breakpoint/watchpoint after deleting one
* Fixed more potential edge cases that could prevent the Cocoa frontend from opening files
* Fixed incorrect spellings of Game Genie as "GameGenie"

### Misc Internal Changes
* Fixed an issue that made macOS binaries incompatible with some older versions of macOS when using the latest macOS SDK
* SDL2 has been upgraded for Windows releases

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