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layout: download | ||
title: SameBoy 0.16.7 | ||
group: Downloads | ||
cocoa: https://github.com/LIJI32/SameBoy/releases/download/v0.16.7/sameboy_cocoa_v0.16.7.zip | ||
windows: https://github.com/LIJI32/SameBoy/releases/download/v0.16.7/sameboy_winsdl_v0.16.7.zip | ||
ipa: https://github.com/LIJI32/SameBoy/releases/download/v0.16.7/sameboy_ios_v0.16.7.ipa | ||
ios-deb: https://github.com/LIJI32/SameBoy/releases/download/v0.16.7/sameboy_ios_v0.16.7.deb | ||
appstore: yes | ||
source: https://github.com/LIJI32/SameBoy/archive/v0.16.7.zip | ||
--- | ||
This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator. | ||
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### New/Improved Features | ||
* It is now possible to cycle between different main cameras on supported iPhone models in the iOS frontend | ||
* The iOS frontend can now directly open ZIP archives | ||
* ROMs can now be deleted from the iOS library using a context menu as well | ||
* The Homebrew Hub in the iOS frontend was moved to a tab | ||
* A new flat CRT filter is now available | ||
* Retouched iOS icons, including support for dark and tinted icons | ||
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### Bug Fixes | ||
* Worked around a Wayland bug that sometimes caused SameBoy to crash it on exit | ||
* Fixed a bug caused turbo/slow-motion/rewind modes to unexpectedly exit when using an external controller in the iOS frontend | ||
* Prevented the console from flashing in the Windows version | ||
* Fixed a bug when comparison operators had the wrong priority in the debugger | ||
* Fixed a potential crash involving haptics in the iOS frontend | ||
* Fixed a bug that caused the `delete` and `unwatch` commands to list the wrong breakpoint/watchpoint after deleting one | ||
* Fixed more potential edge cases that could prevent the Cocoa frontend from opening files | ||
* Fixed incorrect spellings of Game Genie as "GameGenie" | ||
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### Misc Internal Changes | ||
* Fixed an issue that made macOS binaries incompatible with some older versions of macOS when using the latest macOS SDK | ||
* SDL2 has been upgraded for Windows releases |