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Releases: SamsamTS/Memoria

FMV stutter test

14 Oct 11:13
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FMV stutter test Pre-release
Pre-release

This is a version aimed to fix stutter issues with FMV

[Upstream] Modding extension, shaders, model viewer, QoL...

19 Aug 17:48
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This is a copy of the official release from upstream https://github.com/Albeoris/Memoria/releases/tag/v2024.08.05

COMPLETE CHANGELOG HERE

IMPORTANT

  • Alternative Fantasy requires an update to 6.6 to work after 2024-08-18's patch

Features

  • 3 experimental shaders for models (Realistic, Toon, outlines) Albeoris#531 (by FakeEric)
  • Texture filtering settings (allows square pixels like PSX)
  • Disc change screens
  • Qol: Soft reset, minimap position, visible inventory stock in synth shops
  • Launcher changes:
    • Cheats: "manual trance", "10000 cards" and "lower TetraMaster randomness", simplified some options, check updates by default,
    • Adv. menu with model viewer shortcut

Modding

  • Model Viewer overhaul
  • All animated textures & 2D sfx are now moddable
  • Most textures (battle, npc, monsters, worldmap) are moddable in folders as png
  • Statuses moddable (full overhaul)
  • Any model can carry any model as weapon
  • Export battle textures
  • Many other possibilities (Trance models, SFX, custom textures, item/abilities, scan, scripts, white wind, Ncalc parameters, mix feature...)
  • Mods: Moddb links supported, Memoria version check

Bugfixes

  • Settings: Force narrow screen if resolution too short, Steam overlay patcher removed if not windows, ini file more robust,
    -Battle fixes: some attacks too slow, some double inputs, ViviAutoAttack, translations, AutoPotionOverhealLimit
  • Script fixes: Instant quitting, Dagguerreo NPC, Desert palace widescreen spoil, turbo dialog
  • Visual fixes:
    • 8 battle textures problems
    • 18+ bugged/missing animations, lights and shadows
    • 11 widescreen problems
  • Thank you to @barkermn01 for signing this patcher

Post-update

Patch 1 (2024-08-10): [Bugfixes](https://github.com/Albeoris/Memoria/wiki/Changelog-v2024.08.05#patch-2024-08-10)
Patch 2 (2024-08-12): [Bugfixes](https://github.com/Albeoris/Memoria/wiki/Changelog-v2024.08.05#patch-2024-08-12)
Patch 3 (2024-08-18): [Bugfixes](https://github.com/Albeoris/Memoria/wiki/Changelog-v2024.08.05#patch-2024-08-18)

@Tirlititi @EricHu33 @DV666 @snouz @SamsamTS

[Uptream] 60fps+ overhaul, UW, layer edges...

09 Jun 15:18
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This is a copy of the official release from upstream https://github.com/Albeoris/Memoria/releases/tag/v2024.06.09

COMPLETE CHANGELOG HERE

Features

  • High Framerate (60/120fps) overhaul
    • Battles -> Position/rotation/scale of camera, actors, shadows, 2D sfx and skies
    • World map -> Position/rotation/animation of camera, moving objects and shadows
    • Fields -> Position/rotation/animation of camera, actors, shadows and objects
  • All resolutions (16:10 to ultrawide) can now be widescreen (16:9 still recommended)
  • Edges between foreground layers and 3D objects/effects are now clean Albeoris#352 (thanks to @EricHu33)
  • Turn-based re-balance: removed the wait when enemies act, closer to vanilla in difficulty
  • Worldmap rotation with R-Stick
  • +10 backgrounds and +6 scenes are now widescreen

Fixes

  • Many bugfixes (60fps+, UI, battles, smooth cams, widescreens, turbo dialogs, truncated names, Fossil Roo path, sounds, layers, launcher...)
  • Launcher: changed some defaults settings

Modding

  • Moddable shaders, gil symbol and DoubleCast

@SamsamTS @snouz @Tirlititi @DV666 @EricHu33

Resolution test

19 Nov 22:41
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Resolution test Pre-release
Pre-release

Version aimed at solving the resolutions issues

[Upstream] QoL, UI and bugfixes

19 May 15:55
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This is a copy of the official release from upstream https://github.com/Albeoris/Memoria/releases/tag/v2024.05.19

COMPLETE CHANGELOG HERE

Features

  • Turn - based mode improvements
  • Option for more columns for items/ability
  • Fast menu navigation and save/load
  • Controller captured when game is unfocused
  • Hold RB/Shift + Confirm for fast dialogs
  • Holding Confirm works in battle
  • Launcher: UKR translation(@DragonOfTheEastUA)

Fixes

  • Fixes bugs: music, cloud save, text, UI and settings
  • Backgrounds: Fixed 45 layer orders, 12 smooth movements, 1 animation, 2 border lines, 2 camera bugs
  • Lots of backend/modding updates and fixes

@Tirlititi, @Albeoris @SamsamTS @DV666 @snouz

[Upstream] Smooth Camera, new launcher, better audio, controllers, bugfixes...

27 Apr 23:54
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This is a copy of the official release from upstream https://github.com/Albeoris/Memoria/releases/tag/v2024.04.28

COMPLETE CHANGELOG HERE

Features

  • Smooth movement: camera moves, scrolling backgrounds and parallax unrestricted from their grid
  • Player camera stabilization (configurable)
  • New launcher/Mod manager, 9 new options, 5 new translations
  • Better audio quality (new audio backend) and bugfixes
  • Native support for PS4, PS5 and Switch controllers
  • PSX font embedded
  • Widescreen support for 16:10 (e.g. Steamdeck)
  • Widescreen support for 19+ more backgrounds
  • New cheat: No time limit for Excalibur II
  • Anti-Aliasing
  • Many gameplay fixes
  • Many many visual fixes (widescreen, 60fps, parallax, cropped layers...)
  • Many mods-specific features, support, options...

Native gamepad support

08 Sep 11:34
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Native support for PS4, PS5 and Switch controllers

PlayStation controllers should now be supported natively, wired or wireless. Switch controllers should also be supported albeit only via bluetooth in my testings (8 BitDo Pro2 in Switch mode).

Additional changes (by Tirlititi) from upstream

  • Added an anti-aliasing option in Memoria.ini (option [Graphics] AntiAliasing that directly applies Unity's anti-aliasing system. This option should either be 0 (non anti-aliasing, the default option), 2, 4 or 8.
  • Added -AutoRunGame -AutoRun and /Launch command-line options

Bug fixes:

  • Fix Accuracy+ bypassed by Distract (which meant that there were only 50% chances to hit with Accuracy+ when attacking an ally that had Distract on while it should have been 100%).
  • Fix DisableSA applying wrongfully to enemy SA
  • Fix scripted heals not applying to Cinna/Marcus/Blank specifically
  • Completed and fixed typos in Actions.csv that had no impact
  • Fix "Tiger Hands" achievement: it refers to the Tiger Racket, not Tiger Fangs
  • Add CasterMaxHP etc... as modifiable properties for ability and command effects
  • Fix a soft-lock with beach heals on the World Map; see there
  • Fix weird turning flickers; see Albeoris#257

Also tweaked NCalc (and GameState) utility:

  • GetItemCount: it is now based on RegularItem IDs, not extended IDs, so you cannot use that function to check if the player has a key item or a Tetra Master card
  • Add HasKeyItem and GetCardCountOfType to make up for the above
  • Add TotalKillCount that sums all the (registered) kills; just like GetModelKillCount, it doesn't take into account the kills done before Memoria's update of June 2023 and it doesn't take into account multiple special battle wins

Voice Acting system improvements

25 Jul 14:23
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I went ahead and made some improvements to help with Echo-S 9 project.

Added new functions and variables to NCalc

  • MemoriaLog: It will evaluate the argument, output the result in the log file and pass through the result. Useful for debugging BattleVoiceEffects.txt
  • IsCharacterInParty: returns whether or not the specifyed character is in the party
  • Fixed GetPartyMemberIndex
  • StealableItemCount: new variable for the expression unit, use with the 'Target', 'Caster' or no prefix depending of the context.

Allows multiple files for a single battle voice effects

Syntax is as follow : VoicePath:Folder/SubFolder/File1,File2,File3,File4

  • If the effect is chosen to be played, a random file will be played.
  • If there are more than 1 file, the same file cannot play twice in a row.

Play the voice line of the first choice automatically

When presented with a text dialog with choices, the first choice will be played automatically once the text finished playing.

BattleVoiceEffects.txt hot loading

Pretty self explanatory. When BattleVoiceEffects.txt is modified all the battle voice effects are invalided and all the BattleVoiceEffects.txt files will be parsed again. Can be done during battle.

Initialize more expression units for the battle voice system

  • >Act will now be able to access Target information (when available) in its condition
  • >Hitted will now be able to access Caster information in its condition

Added VictoryFocusIndex to BattleInOut

The index of last player character to act is now tracked and made available in the conditions of BattleInOut via VictoryFocusIndex

Added In-game volume and ATB Mode sliders

  • The different volume and ATB Mode options can now be changed in-game via Config in the main menu.
  • Unlike other settings those are not save file dependent and are applied globally.

Turn-based modes tweaks

  • Ability to enter next command while previous one are being executed
  • In Turn-based trying to skip character will make the current character defend, unless multiple characters are ready (ie. preemptive attack).