Releases: ScalablePixelStreaming/Frontend
Releases · ScalablePixelStreaming/Frontend
Scalable Pixel Streaming Frontend v1.0.0
What's Changed
- Change how the signalling URL is built by @dan-tw in #38
- Reinstate the ability to override the signalling server URL using the .env file for local testing by @dan-tw in #39
- Updated the Epic Pixel Streaming Infrastructure library to 5.4 by @david-macpherson in #40
- Update the Epic Pixel Streaming Infrasture to the latest by @david-macpherson in #41
- Added a link to tensorworks home page by @david-macpherson in #42
- Bug Fix: Setting the WEBSOCKET_URL var prod and dev by @david-macpherson in #44
- Removed rain drop animation references by @david-macpherson in #47
- Remove repeated npm from readme by @david-macpherson in #53
- Override the stream disconnect event to always allow reconnect attempts. Grammar fixes. by @dan-tw in #55
- Upgrade SPS frontend + example to PSInfra 5.5 and functionality to set SS in url parameters. by @lukehb in #56
- Documentation updates by @DenisTensorWorks in #54
- v1.0.0-rc.2 release by @david-macpherson in #57
- Typo fixes by @DenisTensorWorks in #58
- Fix FireFox not streaming VPX on SPS by @lukehb in #59
- Update version to v1.0.0 by @dan-tw in #60
New Contributors
- @DenisTensorWorks made their first contribution in #54
Full Changelog: v0.3.5...v1.0.0
Scalable Pixel Streaming Frontend v0.3.5
What's Changed
- Updated the Epic Pixel Streaming infrastructure library to 5.3 by @david-macpherson in #50
Full Changelog: v0.3.4...v0.3.5
Scalable Pixel Streaming Frontend v0.3.4
What's Changed
- Merge v0.3.3 changes into main by @dan-tw in #32
- Extend the handleOnConfig from the PS library so we are able to include an engine version to determine if we need to send our WebRTC offer from the frontend or from the UE instance by @dan-tw in #33
- Replaced the logic to send the offer from the frontend depending on what is sent from the signalling server by @david-macpherson in #34
- Set the autoConnect to false and the maxReconnects attempts to 0 by @david-macpherson in #35
- Merge changes from v0.3.4 fork into v0.3.4 branch by @dan-tw in #36
- merge v0.3.4 into main ready for release by @dan-tw in #37
New Contributors
- @david-macpherson made their first contribution in #34
Full Changelog: v0.3.3...v0.3.4
Scalable Pixel Streaming Frontend v0.3.3
What's Changed
- Fix broken links in README.md by @lukehb in #28
- Add a link to 'Basics to initialising and consuming the library' by @dan-tw in #29
- Updated the epic games pixel streaming frontend to 0.5.1 by @adrianZahra in #30
- Bumped Scalable Pixel Streaming Frontend Library version to 0.3.3 by @adrianZahra in #31
Full Changelog: v0.3.2...v0.3.3
Scalable Pixel Streaming Frontend v0.3.2
What's Changed
- Upgrade SPS to new Epic Games frontend version 0.2.0 by @lukehb in #10
- removed sps directory by @adrianZahra in #11
- Fix: Update the Scalable Pixel Streaming Frontend Docs migration url and add utilisation and reference docs by @adrianZahra in #14
- Upgraded Webpack to 5.76.0 by @kass-kass in #18
- Adds the new NPM compatible SPS Frontend Library by @adrianZahra in #21
- Adds the new TypeScript SPS example by @adrianZahra in #20
- Addition of new release and tag workflow files by @adrianZahra in #16
- Add a GitHub actions workflow that does test builds for pull requests by @dan-tw in #19
- Fix for incorrectly named module import 'lib-spsfrontend', changed to 'libspsfrontend' by @dan-tw in #23
- Add data property on the MessageRequestInstance by @dan-tw in #24
- Separate webpack workflow into development and production for the library and typescript example packages by @adrianZahra in #25
- SPS Documentation updates base around the Library and Example restructure by @adrianZahra in #26
New Contributors
- @lukehb made their first contribution in #10
- @adrianZahra made their first contribution in #11
- @kass-kass made their first contribution in #18
- @dan-tw made their first contribution in #22
Full Changelog: v0.2.5...v0.3.2