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touchups. don't leave out go-bindata
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Andrew Gallant (Ocelot) authored and Andrew Gallant (Ocelot) committed Oct 22, 2012
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28 changes: 17 additions & 11 deletions README.md
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Wingo is an X window manager written in pure Go. All of its dependencies, from
communicating with X up to drawing text on windows, are also in Go. Wingo is
mostly ICCCM and EWMH compliant.
mostly ICCCM and EWMH compliant (see COMPLIANCE).

If you have Go installed and configured on your machine, all you need to do is:

Expand All @@ -19,8 +19,8 @@ WARNING: In order to build Wingo, you'll need at least 2GB of RAM. See:
https://github.com/BurntSushi/wingo/issues/8


Triple head
===========
My triple head setup
====================

[![Triple head with Wingo](https://github.com/BurntSushi/wingo/wiki/screenshots/thumbs/triple-head.png)](https://github.com/BurntSushi/wingo/wiki/screenshots/triple-head.png)

Expand Down Expand Up @@ -169,7 +169,7 @@ Another popular workspace model (particularly among tiling window managers) is
tagging a window with one or more workspaces.

Not only do I find this needlessly complex, but it doesn't really make sense in
a model where more than workspace can be visible in multi-head setups.
a model where more than one workspace can be visible in multi-head setups.

Shaded windows
--------------
Expand Down Expand Up @@ -206,6 +206,11 @@ Plus, in order to use Wayland, Wingo would need a compositing backend (along
with every other non-compositing X11 window manager). This is also not an easy
task.

Supposedly there are some ideas for plans floating around that would let
non-compositing X window managers to "plug into" the Wayland reference
compositor (Weston). When this will be possible (or even *if* it will be
possible with a window manager written in Go) remains to be seen.

If I am in err (and this is quite likely; my OpenGL knowledge is limited),
please ping me.

Expand All @@ -216,13 +221,14 @@ You really should be using the 'go' tool to install Wingo, and therefore
shouldn't care about dependencies. But I'll list them anyway---with many thanks
to the authors (well, the one that aren't me anyway).

go http://golang.org
graphics-go http://code.google.com/p/graphics-go
freetype-go http://code.google.com/p/freetype-go
ansi http://github.com/str1ngs/ansi
gribble http://github.com/BurntSushi/gribble
xgb http://github.com/BurntSushi/xgb
xgbutil http://github.com/BurntSushi/xgbutil
* go http://golang.org
* graphics-go http://code.google.com/p/graphics-go
* freetype-go http://code.google.com/p/freetype-go
* ansi http://github.com/str1ngs/ansi
* go-bindata http://github.com/jteeuwen/go-bindata (build dependency)
* gribble http://github.com/BurntSushi/gribble
* xgb http://github.com/BurntSushi/xgb
* xgbutil http://github.com/BurntSushi/xgbutil


Inspiration
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