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EE-Emerge 2020: Four Face

Our project uses capsense technology to create an touch sensitive multiplayer game cube. There will be 4 faces available to play the game on, allowing a maximum of 4 players. Each face will produce the same pattern at the start of the game. After a short amount of time, the pattern will disappear. The goal of this game is to reproduce the pattern correctly. As the rounds progress, the patterns become more complicated and the time allotted to reenter the pattern will decrease.

Table of Contents

  1. About the Project
  2. Project Status
  3. Getting Started
    1. Dependencies
    2. Building
    3. Installation
    4. Usage
  4. Release Process
    1. Versioning
    2. Payload
  5. How to Get Help
  6. Further Reading
  7. Contributing
  8. Authors
  9. Acknowledgements

About the Project

Here you can provide more details about the project What features does your project provide? Features:

  • CapSense Technology
  • Custom PCB's
  • 1-4 player game
  • Difficulty adjustment
  • Portable

Short motivation for the project? (Don't be too long winded) Put a creative, more modern spin on a similar, but older game.

  • Links to the project site
Show some example code to describe what your project does
Show some of your APIs

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Project Status

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Build Status

Describe the current release and any notes about the current state of the project. Examples: currently compiles on your host machine, but is not cross-compiling for ARM, APIs are not set, feature not implemented, etc.

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Getting Started

This section should provide instructions for other developers to

These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.

Dependencies

Required

In order to build the firmware, TI Code Composer should be installed. When prompted select to add support for MSP430 and MSP432 microcontrollers.

Optional

Segger J-Link support can be added for MSP432, but is not required.

Getting the Source

This project is hosted on GitHub. You can clone this project directly using this command:

git clone https://github.com/oceanofthelost/EE-Emerge2020-FourFace

This will create a new root folder "EE-Emerge2020-FourFace" that will contain all projects for Four Face.

Installation

  1. Open Code Composer Studio
  2. Create a new workspace
    • File -> Switch Workspace -> Other
  3. Browse to where the project repository was closed.
  4. Press launch
  5. Import projects
    1. Project -> Import CCS Projects
    2. Press Browse
    3. Select root folder that was cloned.
    4. Press OK
    5. Checkmark all projects
    6. Press Finish
  6. Build each project one by one

Building

Instructions for how to build your project

Examples should be included

Flashing

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How to Get Help

For help please contact one of the project authors.

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Authors

  • Patrick Mackle
  • Anthony Pham
  • Sophie Bolotin
  • Noah Tarr
  • Vanessa Liera
  • Victoria Liera
  • Michelle Acoba
  • Christian Gonzalez
  • Sean Alling

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Acknowledgments

UC Davis Texas Instruments

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About

UC Davis EE-Emerge 2020 project for group FourFace.

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