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Fixed Terrain Glitch, Converted to 2022.1, GPU Instancing, Deferred R… #16

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@ghost ghost commented Dec 17, 2021

  • Converted to 2022.1 b2
  • enabled GPU instancing for materials
  • switched to deferred rendering for camera
    -Implemented fixes mentioned in Issue anyone can make it run? #9 by commenter "osilkin98"
    -Setup start scene
  • Changed cast to plant for consume function. Moved all plant code to LivingEntity, which allows anything living to be potentially consumed. Also changed the consume speed from a constant to simply public and then changed the rabbits consume speed to 100 so it appears foxes consume them immediately.
    -Made plant consume speed alot slower.

DepressedAndWhatnot added 5 commits December 17, 2021 06:01
…endering

- Converted to 2022.1
- GPU Instancing
- Deferred Rendering
-Fixed Terrain Glitch
-Setup start scene
-Implemented fixes mentioned in Issue #9 by commentor "osilkin98"
- Changed cast to plant for consume function. Moved all plant code to LivingEntity, which allows anything living to be potentially consumed. Also changed the consume speed from a constant to simply public and then changed the rabbits consume speed to 100 so it appears foxes consume them immediately.
-Made plant consume speed alot slower.
Sex is now in GameObject name. Found a new function online for choosing random sex during initialization.
Moved the project to the HDRP and began converting the terrain shader and animal shader over to shadergraph.
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2 participants