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Senryoku committed Jul 19, 2024
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Expand Up @@ -40,6 +40,7 @@ You will also need to provide copies of `dc_boot.bin` and `dc_flash.bin` files i
- TODO: Exclusion volumes.
- Test polygons with 'Two Volumes' (another way to use the modifier volumes).
- TODO: Same, but for the translucent pass.
- "Region Array Data Configuration" (written by the CPU directly to VRAM) are completely ignored. I don't know if it's actually used much.
- Fog LUT Mode 2.
- Secondary accumulate buffer (very low priority, not sure if many games use this feature).
- Bump mapping.
Expand All @@ -51,6 +52,9 @@ You will also need to provide copies of `dc_boot.bin` and `dc_flash.bin` files i
Apparently only around the Store Queue, but I'm still unsure how much of the MMU I need to implement to circumvent this (and the interpreter is already painfully slow).
The fact that the issue arise before issuing a pref instruction with the MMU on lead me to think there's more to it.

### Nice to have
- Per game VMU.

## Things I don't know I have to do

- A lot more than the previous list
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