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Mipmaps #66

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Nov 3, 2024
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2 changes: 1 addition & 1 deletion Readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -53,7 +53,7 @@ sudo apt install libgtk-3-dev
- Fog LUT Mode 2.
- Secondary accumulate buffer (very low priority, not sure if many games use this feature).
- Bump mapping.
- Handle and generate Mipmaps.
- Mipmaps for palette textures?
- Sort-DMA?
- User Tile Clip, only the simplest version is supported.
- MMU: Only supported for store queue writes using the pref intruction (used by Ikaruga for example)
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2 changes: 1 addition & 1 deletion src/debug_ui.zig
Original file line number Diff line number Diff line change
Expand Up @@ -20,7 +20,7 @@ const fRGBA = Colors.fRGBA;

const RendererModule = @import("renderer.zig");

const Deecy = @import("deecy.zig").Deecy;
const Deecy = @import("deecy.zig");

const vram_width: u32 = 640;
const vram_height: u32 = 480;
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