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Unit frame functions and fields
Shadowed edited this page Sep 13, 2010
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All unit frames include data and functions to help identify what they are, and interact with them.
frame | Unit frame, named either SUFUnit or SUFHeader<party/raid>UnitButton# | |
Name | Type | Description |
unit | string | UnitID, player, party5 and so on. |
unitID | number/nil | Unit number, only applies to units with a number inside them, party5 → 5, raid24 → 24, player → nil |
unitType | string | Unit type without numbers, player → player, raid3 → raid, party5 → party and so on. |
visibility | table | List of modules that are enabled, indexed by the key passed in RegisterModule. visibility = {[“healthBar”] = true, [“castBar”] = false, [“auras”] = false} would indicate that the health bar is enabled, but the cast bar and auras are not. |
All events call the function passed as handler[function](handler, event, ...)
where … is any event arguments.
Register an event that is not filtered by unitid. | ||
Arg | Type | Description |
event | string | Event name, RAID_ROSTER_UPDATE and so on |
handler | table | Handler that contains the funciton you will pass, the health bar passes Health for example |
function | string | Function name, for the Health bar this could be “Update” which is then called as Health:Update(event, …) |
Register an event that is filtered by the unitid, if you register UNIT_HEALTH your handler/function will only be called if it’s related to the frames unit. | ||
Arg | Type | Description |
event | string | Event name, UNIT_HEALTH, UNIT_MANA and so on |
handler | table | Handler that contains the funciton you will pass, the health bar passes Health for example |
function | string | Function name, for the Health bar this could be “Update” which is then called as Health:Update(event, …) |
Register a handler/function to be called when a full update is triggered. Full updates happen when an unit is enabled, shown, profiles changed, or the profiles finished changing. You should assume everything might have changed when this is called. | ||
Arg | Type | Description |
handler | table | Handler that contains the funciton you will pass, the cast bar passes Cast for example |
function | string | Function name, for the Health bar this could be “UpdateAll” which is then called as Cast:UpdateAll() |
Unregister all events and functions associated with the handler, this is called in your module:OnDisable() function typically.. | ||
Arg | Type | Description |
handler | table | Handler that all event and update functions associated with this should be unregistered for the frame. |