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[Game] | [Dreamcatcher’s Odyssey] | [Unity]

Click here to give it a try

Game Overview

Final assignment project for the Game Narrative course, completed in three days in a hurry. Thanks to my girlfriend for her hard work drawing the material!!!

Job Responsibilities

Programmer and Gameplay Designer

Design Concept

Exploring narrative through interactive and fragmented clues.

Game Mechanics

Players can create items or use abilities in their dreams by inputting different keywords, which must be discovered within the game. Different items serve various purposes, and some abilities have special effects in specific locations. Players must solve puzzle-like interactions to discover a way out of the dream.

Game Highlights

Innovatively incorporate the use of input boxes for using abilities; employ interactive puzzle-based storytelling to create a narrative-driven game.

Game Controls:

Character movement: WASD

Turning: Q/E

Interaction: F

Input box: Tab

Drop items: Right mouse button

Click on the title to view the video.

Game Screenshots

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