The modern media player for Windows
Screenbox is a modern video player that cares about performance and ease of use on a wide range of device types. It features a beautiful, friendly user interface while being fast and lightweight. Screenbox is available on Windows 10 version 1903 and up, Windows 11, and Xbox consoles.
Screenbox is built on top of LibVLCSharp and the Universal Windows Platform (UWP).
Some notable features:
- Fluent design user interface
- Gesture support for seeking and changing volume
- Window resize hotkeys (number row
1
-4
) - YouTube-inspired hotkey layout
- Picture-in-picture mode
- Save the video frame as an image
- Chromecast support
- Browse and play media over the network
And many more on the way!
Feel free to open an issue if you want to report a bug, give feedback, or just want to ask a question. PRs are very welcome!
Help translate the app to your language on Crowdin! Crowdin offers an intuitive UX for you to get started and is the recommended tool for localization. Translations are automatically synced to GitHub and published in the next minor update.
You can also translate the app locally without Crowdin. The project source language is English, United States. All localizable source files are in the Screenbox\Strings\en-US
directory. Localizable file types are .resw
and .md
. It is recommended that you use ResX Resource Manager for easier .resw
translation.
Make sure you have your translations in the appropriate folder under the Screenbox\Strings
directory. We use a IETF language tag to name the folder that contains resources for that language (e.g. fr-FR
for French (France), es-ES
for Spanish (Spain)). Files in these folders are translated copies of the original resource files in Screenbox\Strings\en-US
.
A typical workflow for translating resources:
- Fork and clone this repo.
- Create a folder for your language under
Screenbox\Strings
if there isn't one already. - Copy over any missing files from the
en-US
folder. - Translate the
.resw
and.md
files in the directory. - Once you're done, commit your changes, push to GitHub, and make a pull request.