Do not create raycaster when loading the gcode preview #7596
+11
−7
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Preview will be rebuilt every time we made any changes to the project, such as moving an object, even when the Preivew page is not shown. Creating raycasters (called from
GCodeViewer::load_shells
) is slow when model has lots of triangles, and those raycasters won't be used at all since we can't interact with any model on the Preview page, so those raycasters are useless, and should not be created at all.This should make the GUI more responsive when working with projects that has lots of complicated models.
Further more, should we skip the preview reload entirely if the preview page is not shown?