Presence Footsteps U7
The official unofficial update!
Changelog:
- Switched to a "u" versioning scheme to signify unofficial releases.
- Overhauled the Settings Menu, there is now an option to toggle Presence Footsteps on and off in game.
- Overhauled the chat messages and fixed the overall glitchy formatting.
- Added localizations support.
- A new ".bigger" substrate type is used for fence-like blocks
- Move the presencefootsteps folder out of the mods folder
- Adjusted some settings names (old config files are not compatible with this version)
- Added a new stance (Auto) which will switch to quadripedal when Mine Little Pony is installed and back to bipedal when Mine Little Pony is removed
- Updated the resourcepack to include all 1.8 blocks
- Fixed the "unable to play sound event: dirt.walk" (or something like that) error
- Added annotations to the example variator.cfg
- Added a new report type that only prints out blocks not found in the blockmap.cfg
Patch 1 (u7)
- Fixed a null pointer crash
Patch 2 (u7)
- Re-enabled the update checker. It will now look here for the latest version number.
- Fixed a possible memory/resource leak when reloading sounds
Resources Patch 1
- Fixed PF sounds being affected by the animal volume slider. They should now only be controlled by the slider in the PF settings menu and the master volume control.
Presence Footsteps can be downloaded from the links below. Note that there are two (2) files that you need:
- The resourcepack (PF_Resources.zip)
- A .litemod file (the mod).