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Releases: Source2ZE/MultiAddonManager

v1.3.3

24 Oct 20:55
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  • Potentially fixed an uncommon crash whenever a map is loaded or templates within a map are spawned.

v1.3.2

03 Oct 22:30
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  • Fix for 02/10/2024 update
  • IMPORTANT: The binaries are now in bin/ instead of bin/<platform>/, make sure you replace all the files in the release zips.

v1.3.1

13 Sep 03:37
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  • Fixed a mistake that made mm_cache_clients_with_addons useless.

v1.3

12 Sep 15:38
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  • IMPORTANT: Moved the binary builds under bin/ instead of bin/<platform>/, make sure you replace all the files in the release zips.

  • Added mm_cache_clients_with_addons (default 0) which will cache client SteamIDs when they get all addons, this will prevent reconnects if they rejoin the server or the map changes. The client cache is reset if the server changes its addon list or restarts.

v1.2.12

09 Aug 18:12
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  • Fix for 08/08/2024 update

v1.2.11

31 Jul 03:14
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  • Fixed a regression when using 1 addon on a default map.

v1.2.10

28 Jul 00:47
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  • Potentially fix the "limbo" bug caused by the 25/07/2024 CS2 update.

v1.2.9

12 Jun 18:36
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  • Update protobuf method after 11/06/2024 CS2 update.

v1.2.8

24 May 12:44
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  • Updated gamedata after the 23/05/2024 CS2 update
  • Added mm_addon_mount_download to the plugin cfg

v1.2.7

01 May 00:18
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  • Fixed a crash due to the 30/04/2024 CS2 update
  • Added a cvar (mm_addon_mount_download (default 0)) to control whether to download addons every time they're mounted. As it turns out, this is the only way to truly check for an update and ensure the server has the file without corruption.