Releases: Source2ZE/MultiAddonManager
Releases · Source2ZE/MultiAddonManager
v1.3.3
v1.3.2
Changelog
- Fix for 02/10/2024 update
-
IMPORTANT: The binaries are now in
bin/
instead ofbin/<platform>/
, make sure you replace all the files in the release zips.
v1.3.1
Changelog
- Fixed a mistake that made
mm_cache_clients_with_addons
useless.
v1.3
Changelog
-
IMPORTANT: Moved the binary builds under
bin/
instead ofbin/<platform>/
, make sure you replace all the files in the release zips. - Added
mm_cache_clients_with_addons (default 0)
which will cache client SteamIDs when they get all addons, this will prevent reconnects if they rejoin the server or the map changes. The client cache is reset if the server changes its addon list or restarts.
v1.2.12
Changelog
- Fix for 08/08/2024 update
v1.2.11
Changelog
- Fixed a regression when using 1 addon on a default map.
v1.2.10
Changelog
- Potentially fix the "limbo" bug caused by the 25/07/2024 CS2 update.
v1.2.9
Changelog
- Update protobuf method after 11/06/2024 CS2 update.
v1.2.8
Changelog
- Updated gamedata after the 23/05/2024 CS2 update
- Added
mm_addon_mount_download
to the plugin cfg
v1.2.7
Changelog
- Fixed a crash due to the 30/04/2024 CS2 update
- Added a cvar (
mm_addon_mount_download (default 0)
) to control whether to download addons every time they're mounted. As it turns out, this is the only way to truly check for an update and ensure the server has the file without corruption.