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docs: update README.md #59

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4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -112,9 +112,9 @@ To install:

-`none`: mesh unchanged after generation. No CPU overhead.

-`triangle`: verticies and edges are rearranged to form a triangle topography. Implementation is from: *"[A Remeshing Approach to Multiresolution Modeling](https://github.com/sgsellan/botsch-kobbelt-remesher-libigl)" by M. Botsch and L. Kobbelt*. CPU overhead expected.
-`triangle`: vertices and edges are rearranged to form a triangle topography. Implementation is from: *"[A Remeshing Approach to Multiresolution Modeling](https://github.com/sgsellan/botsch-kobbelt-remesher-libigl)" by M. Botsch and L. Kobbelt*. CPU overhead expected.

-`quad`: verticies and edges are rearanged in quadrilateral topography with a proper quad flow. The quad mesh is split into triangles for export with GLB. Implementation is from *"[Instant Field-Aligned Meshes](https://github.com/wjakob/instant-meshes)" from Jakob et al.*. CPU overhead expected.
-`quad`: vertices and edges are rearanged in quadrilateral topography with a proper quad flow. The quad mesh is split into triangles for export with GLB. Implementation is from *"[Instant Field-Aligned Meshes](https://github.com/wjakob/instant-meshes)" from Jakob et al.*. CPU overhead expected.

Additionally the target vertex count can be specified. This is not a hard constraint but a rough vertex count the method aims to create. This target is ignored if the remesher is set to `none`.

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