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Merge pull request #15 from InvalidArgument3/my-face-when-no-face
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shield face revives itself 1 tick after death at low hp
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InvalidArgument3 authored Mar 30, 2024
2 parents c11ce1d + 2347815 commit 2735c75
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2 changes: 1 addition & 1 deletion DefenseShields-StarCore.sln → DSStarcore.sln
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Expand Up @@ -3,7 +3,7 @@ Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.33424.131
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DefenseShields-StarCore", "DefenseShields-StarCore.csproj", "{771CFBEA-9E09-45B8-9360-35C01B0459B8}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "DSStarcore", "DSStarcore.csproj", "{771CFBEA-9E09-45B8-9360-35C01B0459B8}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
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2 changes: 1 addition & 1 deletion Data/Scripts/DefenseShields/ShieldLogic/ShieldChargeMgr.cs
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Expand Up @@ -12,7 +12,7 @@ public partial class DefenseShields
internal class ShieldChargeMgr
{
internal const float ConvToWatts = 0.01f;
private const uint SideDownInterval = 900;
private const uint SideDownInterval = 1;

internal readonly RunningAverageCalculator NormalAverage = new RunningAverageCalculator(1800);

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