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updated extinguisher
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Gauge committed Dec 31, 2024
1 parent 670902a commit b34853a
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Showing 9 changed files with 26 additions and 30 deletions.
54 changes: 25 additions & 29 deletions ThermalDynamics/Data/Extinguisher/AC_Astronaut.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -4,23 +4,23 @@
<Id Type="MyObjectBuilder_AnimationControllerDefinition" Subtype="Default_Astronaut" />
<Layers>
<Layer>
<Name>WeaponPinChipstix</Name>
<Name>WeaponPinChipstixFire</Name>
<Mode>Replace</Mode>
<StateMachine>SMWeaponPinChipstix</StateMachine>
<StateMachine>SMWeaponPinChipstixFire</StateMachine>
<InitialSMNode>Nothing</InitialSMNode>
<BoneMask>BackJetpackDummy FrontJetpackDummy SE_RigHead SE_RigL_Little_1 SE_RigL_Little_2 SE_RigL_Little_3 SE_RigL_Middle_1 SE_RigL_Middle_2 SE_RigL_Middle_3 SE_RigL_Ring_1 SE_RigL_Ring_2 SE_RigL_Ring_3 SE_RigL_Thumb_1 SE_RigL_Thumb_2 SE_RigL_Thumb_3 SE_RigL_Weapon_pin SE_RigLCollarbone SE_RigLForearm1 SE_RigLForearm2 SE_RigLForearm3 SE_RigLPalm SE_RigLUpperarm SE_RigNeck SE_RigR_Index_1 SE_RigR_Index_2 SE_RigR_Index_3 SE_RigR_Little_1 SE_RigR_Little_2 SE_RigR_Little_3 SE_RigR_Middle_1 SE_RigR_Middle_2 SE_RigR_Middle_3 SE_RigR_Ring_1 SE_RigR_Ring_2 SE_RigR_Ring_3 SE_RigR_Thumb_1 SE_RigR_Thumb_2 SE_RigR_Thumb_3 SE_RigR_Weapon_pin SE_RigRCollarbone SE_RigRForearm1 SE_RigRForearm2 SE_RigRForearm3 SE_RigRPalm SE_RigRUpperarm SE_RigSpine1 SE_RigSpine2 SE_RigSpine3 SE_RigSpine4</BoneMask>
</Layer>
<Layer>
<Name>HipChipstix</Name>
<Name>HipChipstixFire</Name>
<Mode>Add</Mode>
<StateMachine>SMHipChipstix</StateMachine>
<StateMachine>SMHipChipstixFire</StateMachine>
<InitialSMNode>DontRotateHip</InitialSMNode>
<BoneMask>BackJetpackDummy FrontJetpackDummy SE_RigPelvis SE_RigSpine1 SE_RigSpine2 SE_RigSpine3 SE_RigSpine4</BoneMask>
</Layer>
</Layers>
<StateMachines>
<StateMachine>
<Name>SMWeaponPinChipstix</Name>
<Name>SMWeaponPinChipstixFire</Name>
<Nodes>
<Node>
<Name>Nothing</Name>
Expand Down Expand Up @@ -634,7 +634,7 @@
</Node>
<Node>
<Name>HipRotation</Name>
<StateMachineName>SMHipChipstix</StateMachineName>
<StateMachineName>SMHipChipstixFire</StateMachineName>
<EdPos>
<X>135</X>
<Y>-209</Y>
Expand Down Expand Up @@ -1914,7 +1914,6 @@
</EventTimes>
<Key>reload</Key>
<PathToModel>Models\Characters\Animations\rocketlauncher_3rd_reload_forward.mwm</PathToModel>
<AnimationName>AnimStack::SE_astronaut_RocketLauncher_3rd_reload_jan.golmic_07</AnimationName>
<Loop>false</Loop>
<Speed>1</Speed>
<Interpolate>true</Interpolate>
Expand All @@ -1937,7 +1936,6 @@
</EventTimes>
<Key>reload</Key>
<PathToModel>Models\Characters\Animations\rocketlauncher_fp_reload_forward.mwm</PathToModel>
<AnimationName>AnimStack::SE_astronaut_RocketLauncher_fp_reload_jan.golmic_11</AnimationName>
<Loop>false</Loop>
<Speed>1</Speed>
<Interpolate>true</Interpolate>
Expand All @@ -1956,15 +1954,15 @@
<Name>ReloadRifle</Name>
<AnimationTree>
<EdPos>
<X>-506</X>
<Y>31</Y>
<X>-496</X>
<Y>67</Y>
</EdPos>
<EventNames />
<EventTimes />
<Child xsi:type="MyObjectBuilder_AnimationTreeNodeMix1D">
<EdPos>
<X>-62</X>
<Y>44</Y>
<X>-83</X>
<Y>234</Y>
</EdPos>
<EventNames />
<EventTimes />
Expand All @@ -1976,8 +1974,8 @@
<Param>0</Param>
<Node xsi:type="MyObjectBuilder_AnimationTreeNodeTrack">
<EdPos>
<X>378</X>
<Y>-175</Y>
<X>388</X>
<Y>-139</Y>
</EdPos>
<EventNames>
<string>MagazineUnplug</string>
Expand All @@ -1988,8 +1986,8 @@
<double>3.2000000476837158</double>
</EventTimes>
<Key>reload</Key>
<PathToModel>Models\Characters\Animations\rifle_3rd_reload_forward.mwm</PathToModel>
<AnimationName>AnimStack::SE_astronaut_Rifle_3rd_reload_jan.golmic_04</AnimationName>
<PathToModel>Models\ExtingReload.mwm</PathToModel>
<AnimationName>SE_main_root|Reload</AnimationName>
<Loop>false</Loop>
<Speed>1</Speed>
<Interpolate>true</Interpolate>
Expand Down Expand Up @@ -2024,8 +2022,7 @@
<double>3.2000000476837158</double>
</EventTimes>
<Key>reload</Key>
<PathToModel>Models\Characters\Animations\rifle_fp_reload_forward.mwm</PathToModel>
<AnimationName>AnimStack::SE_astronaut_Rifle_fp_reload_jan.golmic_13</AnimationName>
<PathToModel>Models\ExtingReload.mwm</PathToModel>
<Loop>false</Loop>
<Speed>1</Speed>
<Interpolate>true</Interpolate>
Expand All @@ -2047,8 +2044,7 @@
<double>2.9000000953674316</double>
</EventTimes>
<Key>reload</Key>
<PathToModel>Models\Characters\Animations\rifle_fp_reload_crouch_forward.mwm</PathToModel>
<AnimationName>AnimStack::SE_astronaut_Rifle_fp_reload_crouch_jan.golmic_03</AnimationName>
<PathToModel>Models\ExtingReload.mwm</PathToModel>
<Loop>false</Loop>
<Speed>1</Speed>
<Interpolate>true</Interpolate>
Expand Down Expand Up @@ -2650,14 +2646,6 @@
</Conditions>
<Priority xsi:nil="true" />
</Transition>
<Transition From="ReloadRifle" To="RifleGunIdle" TimeInSec="0.2" Sync="Restart" Curve="Smooth">
<Conditions>
<Conjunction>
<Condition Lhs="@animationfinished" Op="Equal" Rhs="1" />
</Conjunction>
</Conditions>
<Priority xsi:nil="true" />
</Transition>
<Transition Name="reload_weapon" From="RifleGunIdle" To="ReloadRifle" TimeInSec="0.2" Sync="Restart" Curve="Smooth">
<Priority xsi:nil="true" />
</Transition>
Expand Down Expand Up @@ -2700,10 +2688,18 @@
<Transition Name="ExtinguisherGun" From="Equip" To="ExtinguisherGun" TimeInSec="0.2" Sync="Restart" Curve="Smooth">
<Priority xsi:nil="true" />
</Transition>
<Transition From="ReloadRifle" To="RifleGunIdle" TimeInSec="0.2" Sync="Restart" Curve="Smooth">
<Conditions>
<Conjunction>
<Condition Lhs="@animationfinished" Op="Equal" Rhs="1" />
</Conjunction>
</Conditions>
<Priority xsi:nil="true" />
</Transition>
</Transitions>
</StateMachine>
<StateMachine>
<Name>SMHipChipstix</Name>
<Name>SMHipChipstixFire</Name>
<Nodes>
<Node>
<Name>DontRotateHip</Name>
Expand Down
2 changes: 1 addition & 1 deletion ThermalDynamics/Data/Extinguisher/AmmoMagazines.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
<Volume>30</Volume>
<Model>Models\Bottle.mwm</Model>
<PhysicalMaterial>Ammo</PhysicalMaterial>
<Capacity>10</Capacity>
<Capacity>100</Capacity>
<AmmoDefinitionId Subtype="Bottle" />

<MinimumOfferAmount>50</MinimumOfferAmount>
Expand Down
Binary file modified ThermalDynamics/Models/Bottle.mwm
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Binary file added ThermalDynamics/Models/ExtingReload.mwm
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Binary file modified ThermalDynamics/Models/Extinguisher.mwm
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