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add SETacViewCoordinateOutput
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InvalidArgument3 committed May 19, 2024
1 parent 08277eb commit 18f12e6
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4 changes: 4 additions & 0 deletions SETacViewCoordinateOutput/.gitignore
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*.sln
*.csproj
.vs/*
obj/*
31 changes: 31 additions & 0 deletions SETacViewCoordinateOutput/Aristeas_copy to DS and client.bat
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@echo off
rem Testing mods in DS by yourself can be done without the need to re-publish every time.
rem You can simply update the files that are on your machine!
rem This will only work for you, anyone else joining the server will of course download the mod from the workshop.

rem To use:
rem 1. Copy this .bat file in the ROOT folder of your local mod (e.g. %appdata%/SpaceEngineers/Mods/YourLocalMod/<HERE>)

rem 2. Edit this variable if applicable (do not add quotes or end with backslash).
set STEAM_PATH=C:\Program Files (x86)\Steam

rem 3. Edit this with your mod's workshop id.
set WORKSHOP_ID=2975063364

rem Now you can run it every time you want to update the mod on DS and client.



rem Don't edit the below unless you really need different paths.
rem NOTE: don't add quotes and don't end with a backslash!

set CLIENT_PATH=%STEAM_PATH%\steamapps\workshop\content\244850\%WORKSHOP_ID%
set DS_PATH=%APPDATA%\SpaceEngineersDedicated\content\244850\%WORKSHOP_ID%

rmdir "%CLIENT_PATH%" /S /Q
rmdir "%DS_PATH%" /S /Q

robocopy.exe .\ "%DS_PATH%" *.* /S /xd .git bin obj .vs ignored /xf *.lnk *.git* *.bat *.zip *.7z *.blend* *.md *.log *.sln *.csproj *.csproj.user *.ruleset modinfo.sbmi
robocopy.exe "%DS_PATH%" "%CLIENT_PATH%" *.* /S

pause
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