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Merge pull request #57 from StarCoreSE/gridstatdisplay
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Gridstatdisplay
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InvalidArgument3 authored Dec 7, 2024
2 parents f935d70 + 584c956 commit 5c30997
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81 changes: 81 additions & 0 deletions GridStatDisplay/Data/CaptureZoneSound.sbc
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<?xml version="1.0"?>
<Definitions xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
<Sounds>
<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>Zone_Captured</SubtypeId>
</Id>
<Category>SHOT</Category>
<MaxDistance>400</MaxDistance>
<PreventSynchronization>2</PreventSynchronization>
<DynamicMusicCategory>HeavyFight</DynamicMusicCategory>
<DynamicMusicAmount>3</DynamicMusicAmount>
<Volume>4</Volume>
<Loopable>false</Loopable>
<Waves>
<Wave Type="D3">
<Start>Audio/MW4_V_Betty_MULTIPLAYER_Hill_Captured.wav</Start>
</Wave>
</Waves>
</Sound>


<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>Zone_Lost</SubtypeId>
</Id>
<Category>SHOT</Category>
<MaxDistance>400</MaxDistance>
<PreventSynchronization>2</PreventSynchronization>
<DynamicMusicCategory>HeavyFight</DynamicMusicCategory>
<DynamicMusicAmount>3</DynamicMusicAmount>
<Volume>4</Volume>
<Loopable>false</Loopable>
<Waves>
<Wave Type="D3">
<Start>Audio/MW4_V_Betty_MULTIPLAYER_Hill_Contested.wav</Start>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>Enemy_Destroyed</SubtypeId>
</Id>
<Category>SHOT</Category>
<MaxDistance>400</MaxDistance>
<PreventSynchronization>2</PreventSynchronization>
<DynamicMusicCategory>HeavyFight</DynamicMusicCategory>
<DynamicMusicAmount>3</DynamicMusicAmount>
<Volume>4</Volume>
<Loopable>false</Loopable>
<Waves>
<Wave Type="D3">
<Start>Audio/MW4_Enemy_Target_Destroyed.wav</Start>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>Team_Destroyed</SubtypeId>
</Id>
<Category>SHOT</Category>
<MaxDistance>400</MaxDistance>
<PreventSynchronization>2</PreventSynchronization>
<DynamicMusicCategory>HeavyFight</DynamicMusicCategory>
<DynamicMusicAmount>3</DynamicMusicAmount>
<Volume>4</Volume>
<Loopable>false</Loopable>
<Waves>
<Wave Type="D3">
<Start>Audio/MW4_Friendly_Unit_Destroyed.wav</Start>
</Wave>
</Waves>
</Sound>
</Sounds>
</Definitions>
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