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TIO-SNT stage separation #1858

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Expand Up @@ -69,7 +69,7 @@
<DestroySound>WepSmallWarheadExpl</DestroySound>
<PCU>150</PCU>
</Definition>

<!--
<Definition xsi:type="MyObjectBuilder_ConveyorSorterDefinition">
<Id>
<TypeId>ConveyorSorter</TypeId>
Expand Down Expand Up @@ -172,7 +172,7 @@
<PCU>150</PCU>
<IsAirTight>false</IsAirTight>
</Definition>

-->


</CubeBlocks>
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Expand Up @@ -18,7 +18,7 @@
<BlockTopology>TriangleMesh</BlockTopology>
<Size x="7" y="3" z="7"/>
<ModelOffset x="0" y="2.5" z="0"/>
<Model>Models\Cubes\large\PrototypeSiegeArtillery.mwm</Model>
<Model></Model>
<Components>
<Component Subtype="TurretBaseComponent" Count="25" />
<Component Subtype="TurretRotorComponent" Count="1" />
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Expand Up @@ -20,11 +20,11 @@ partial class Parts {
{
MountPoints = new[] {
new MountPointDef {
SubtypeId = "HeavyCarronade_5x5_Turret", // Block Subtypeid. Your Cubeblocks contain this information
SubtypeId = "", // Block Subtypeid. Your Cubeblocks contain this information
SpinPartId = "", // For weapons with a spinning barrel such as Gatling Guns. Subpart_Boomsticks must be written as Boomsticks.
MuzzlePartId = "quadartyelev", // The subpart where your muzzle empties are located. This is often the elevation subpart. Subpart_Boomsticks must be written as Boomsticks.
AzimuthPartId = "quadartyazim", // Your Rotating Subpart, the bit that moves sideways.
ElevationPartId = "quadartyelev",// Your Elevating Subpart, that bit that moves up.
MuzzlePartId = "", // The subpart where your muzzle empties are located. This is often the elevation subpart. Subpart_Boomsticks must be written as Boomsticks.
AzimuthPartId = "", // Your Rotating Subpart, the bit that moves sideways.
ElevationPartId = "",// Your Elevating Subpart, that bit that moves up.
DurabilityMod = 0.25f, // GeneralDamageMultiplier, 0.25f = 25% damage taken.
IconName = "TestIcon.dds" // Overlay for block inventory slots, like reactors, refineries, etc.
},
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