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Important Commands
Standalone Universal GameMode Architecture (SUGMA)™
/st start
- start the match
/st end
- end the match and select a winner
/st giveup
- concede
/st setmatchtime
/st setwintime
/st setdelay
AdvancedBlockSwapper
/bs Subtype1 Subtype2
- swap Subtype1 block with Subtype2
Modular Assemblies
!md help
- show all commands
SETacView
/coordwriter start
- begin recording coordinates of grids
/coordwriter stop
- start
WCRadar
/radar hide
toggle off the HUD radar (lines from your ship, boxes around targets)
PickMe Revengeance
[Everyone should be on the NEU team]
/setup
Set up a PickMe™
/auto
Start the PickMe™
MultiplayerPredictionSwitcher
/toggleprediction
toggle ON/OFF client prediction. Default off. You probably shouldn't turn it on.
SCPracticeAI
/spawntarget
spawn a test grid to shoot (SCPracticeAI)
/spawnbattle
spawn random AI on the red or blue team that will shoot each other. (SCPracticeAI)
/spawnblueteam
and /spawnredteam
spawn some AI on respective teams
SCEntityCover
/spawncover
spawn randomized blockers
/spawncolorcover
spawn colorized blockers
System Highlight
/hlconv
: Highlights Conveyors
/hlthrust
: Highlights Thrusters
/hlpower
: Highlights Power
/hlweapon
: Highlights Weapons
/hlcustomadd
: Adds Blocks to Current Highlight | Accepts SubtypeIDs and a Color Ex: /hlcustomadd MySubtypeID Green
/hlhelp
: Lists this information in the Ingame Chat Window
/hlcolorhelp
: List of Colors Supported by /hlcustomadd
/hlclear
: Removes Active Highlight
/hldamage
: Highlights All Non-Functional Blocks
/hldebug
: Toggles Debug Mode
Misc Commands
/wc
to view weaponcore options
/ds
to view shield options
!claim
to properly transfer ownership of a grid. Please use it.
!restart 0 false
To restart the server.
To see the current uptime of the server use !uptime
To see a list of all available commands use !longhelp