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fixed some sounds, bombard should bombard better, cleaned, x45 better…
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xianson committed Sep 11, 2024
1 parent be90ae7 commit 253bf59
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Showing 50 changed files with 1,204 additions and 722 deletions.
Binary file added ModernWarfareCore/Audio/EmptySound.wav
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Binary file added ModernWarfareCore/Audio/HeliChunk.wav
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Binary file added ModernWarfareCore/Audio/HeliSmallSound.wav
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Binary file added ModernWarfareCore/Audio/HeliSmallSoundDistant.wav
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Binary file added ModernWarfareCore/Audio/HeliSound.wav
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Binary file added ModernWarfareCore/Audio/HeliSoundDistant.wav
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Binary file added ModernWarfareCore/Audio/JetSFX.wav
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Binary file added ModernWarfareCore/Audio/JetSFXDistant.wav
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Binary file added ModernWarfareCore/Audio/JetSFXNear.wav
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Binary file added ModernWarfareCore/Audio/PlaneSound.wav
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Binary file added ModernWarfareCore/Audio/PlaneSoundDistant.wav
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73 changes: 73 additions & 0 deletions ModernWarfareCore/Data/Audio/Audio_Heli.sbc
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<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Sounds>


<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>HeliSound</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>750</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>21</Volume>
<PreventSynchronization>15</PreventSynchronization>
<Loopable>true</Loopable>
<DistantSounds>
<DistantSound DistanceCrossfade="25" Distance="750" Sound="HeliSoundDistant" />
<DistantSound DistanceCrossfade="25" Distance="2000" Sound="HeliSoundNone" />
</DistantSounds>
<UpdateDistance>750</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<Waves>
<Wave Type="D3">
<Loop>Audio\HeliSound.wav</Loop>
</Wave>
</Waves>
</Sound>



<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>HeliSoundDistant</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>2000</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>0.7</Volume>
<PreventSynchronization>15</PreventSynchronization>
<Loopable>true</Loopable>
<UpdateDistance>2000</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<Waves>
<Wave Type="D3">
<Loop>Audio\HeliSoundDistant.wav</Loop>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>HeliSoundNone</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>3000</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>0</Volume>
<PreventSynchronization>15</PreventSynchronization>
<Loopable>true</Loopable>
<UpdateDistance>3000</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<Waves>
<Wave Type="D3">
<Loop>Audio\HeliSoundDistant.wav</Loop>
</Wave>
</Waves>
</Sound>

</Sounds>
</Definitions>
73 changes: 73 additions & 0 deletions ModernWarfareCore/Data/Audio/Audio_HeliLarge.sbc
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<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Sounds>


<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>HeliLargeSound</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>750</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>1.75</Volume>
<PreventSynchronization>15</PreventSynchronization>
<Loopable>true</Loopable>
<DistantSounds>
<DistantSound DistanceCrossfade="25" Distance="750" Sound="HeliLargeSoundDistant" />
<DistantSound DistanceCrossfade="25" Distance="2000" Sound="HeliLargeSoundNone" />
</DistantSounds>
<UpdateDistance>750</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<Waves>
<Wave Type="D3">
<Loop>Audio\HeliChunk.wav</Loop>
</Wave>
</Waves>
</Sound>



<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>HeliLargeSoundDistant</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>2000</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>0.7</Volume>
<PreventSynchronization>15</PreventSynchronization>
<Loopable>true</Loopable>
<UpdateDistance>2000</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<Waves>
<Wave Type="D3">
<Loop>Audio\HeliSoundDistant.wav</Loop>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>HeliLargeSoundNone</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>3000</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>0</Volume>
<PreventSynchronization>15</PreventSynchronization>
<Loopable>true</Loopable>
<UpdateDistance>3000</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<Waves>
<Wave Type="D3">
<Loop>Audio\HeliSoundDistant.wav</Loop>
</Wave>
</Waves>
</Sound>

</Sounds>
</Definitions>
74 changes: 74 additions & 0 deletions ModernWarfareCore/Data/Audio/Audio_HeliSmall.sbc
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@@ -0,0 +1,74 @@
<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Sounds>


<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>HeliSmallSound</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>750</MaxDistance>
<PitchVariation>30</PitchVariation>
<Volume>1</Volume>
<PreventSynchronization>15</PreventSynchronization>
<Loopable>true</Loopable>
<DistantSounds>
<DistantSound DistanceCrossfade="25" Distance="750" Sound="HeliSmallSoundDistant" />
<DistantSound DistanceCrossfade="25" Distance="1500" Sound="HeliSmallSoundNone" />
</DistantSounds>
<UpdateDistance>750</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<Waves>
<Wave Type="D3">
<Loop>Audio\HeliSmallSound.wav</Loop>
</Wave>
</Waves>
</Sound>



<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>HeliSmallSoundDistant</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>1500</MaxDistance>
<PitchVariation>30</PitchVariation>
<Volume>1.33</Volume>
<PreventSynchronization>15</PreventSynchronization>
<Loopable>true</Loopable>
<UpdateDistance>1500</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<Waves>
<Wave Type="D3">
<Loop>Audio\HeliSmallSoundDistant.wav</Loop>
</Wave>
</Waves>
</Sound>


<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>HeliSmallSoundNone</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>2500</MaxDistance>
<PitchVariation>30</PitchVariation>
<Volume>0</Volume>
<PreventSynchronization>15</PreventSynchronization>
<Loopable>true</Loopable>
<UpdateDistance>2500</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<Waves>
<Wave Type="D3">
<Loop>Audio\HeliSmallSoundDistant.wav</Loop>
</Wave>
</Waves>
</Sound>

</Sounds>
</Definitions>
95 changes: 95 additions & 0 deletions ModernWarfareCore/Data/Audio/Audio_Jets.sbc
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<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Sounds>
<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>JetSound</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>450</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>6.5</Volume>
<DistantSounds>
<DistantSound DistanceCrossfade="25" Distance="450" Sound="JetSoundNear" />
<DistantSound DistanceCrossfade="25" Distance="1500" Sound="JetSoundDistant" />
<DistantSound DistanceCrossfade="25" Distance="3500" Sound="JetSoundNone" />
</DistantSounds>

<Loopable>true</Loopable>

<RealisticFilter>realShipFilter</RealisticFilter>
<PreventSynchronization>15</PreventSynchronization>
<Waves>
<Wave Type="D3">
<Loop>Audio\JetSFX.wav</Loop>
</Wave>
</Waves>
</Sound>


<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>JetSoundNear</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>1500</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>15</Volume>

<Loopable>true</Loopable>

<RealisticFilter>realShipFilter</RealisticFilter>
<PreventSynchronization>15</PreventSynchronization>
<Waves>
<Wave Type="D3">
<Loop>Audio\JetSFXNear.wav</Loop>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>JetSoundDistant</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>3500</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>11</Volume>

<Loopable>true</Loopable>

<RealisticFilter>realShipFilter</RealisticFilter>
<PreventSynchronization>15</PreventSynchronization>
<Waves>
<Wave Type="D3">
<Loop>Audio\JetSFXDistant.wav</Loop>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>JetSoundNone</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>4500</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>0</Volume>

<Loopable>true</Loopable>

<RealisticFilter>realShipFilter</RealisticFilter>
<PreventSynchronization>15</PreventSynchronization>
<Waves>
<Wave Type="D3">
<Loop>Audio\JetSFXDistant.wav</Loop>
</Wave>
</Waves>
</Sound>

</Sounds>
</Definitions>
73 changes: 73 additions & 0 deletions ModernWarfareCore/Data/Audio/Audio_Plane.sbc
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@@ -0,0 +1,73 @@
<?xml version="1.0"?>
<Definitions xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<Sounds>


<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>PlaneSound</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>750</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>0.25</Volume>
<Loopable>true</Loopable>
<DistantSounds>
<DistantSound DistanceCrossfade="25" Distance="750" Sound="PlaneSoundDistant" />
<DistantSound DistanceCrossfade="25" Distance="2000" Sound="PlaneSoundNone" />
</DistantSounds>
<UpdateDistance>750</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<PreventSynchronization>15</PreventSynchronization>
<Waves>
<Wave Type="D3">
<Loop>Audio\PlaneSound.wav</Loop>
</Wave>
</Waves>
</Sound>



<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>PlaneSoundDistant</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>2000</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>0.6</Volume>
<Loopable>true</Loopable>
<UpdateDistance>2000</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<PreventSynchronization>15</PreventSynchronization>
<Waves>
<Wave Type="D3">
<Loop>Audio\PlaneSoundDistant.wav</Loop>
</Wave>
</Waves>
</Sound>

<Sound>
<Id>
<TypeId>MyObjectBuilder_AudioDefinition</TypeId>
<SubtypeId>PlaneSoundNone</SubtypeId>
</Id>
<Category>SHIP_JET</Category>
<MaxDistance>3000</MaxDistance>
<PitchVariation>50</PitchVariation>
<Volume>0</Volume>
<Loopable>true</Loopable>
<UpdateDistance>3000</UpdateDistance>
<RealisticFilter>realShipFilter</RealisticFilter>
<PreventSynchronization>15</PreventSynchronization>
<Waves>
<Wave Type="D3">
<Loop>Audio\PlaneSoundDistant.wav</Loop>
</Wave>
</Waves>
</Sound>

</Sounds>
</Definitions>
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