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Nerfed things
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Gauge committed Jun 30, 2024
1 parent aa27a96 commit 30fbe6f
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Showing 2 changed files with 17 additions and 16 deletions.
20 changes: 10 additions & 10 deletions SkyPiratesGunsDev/Data/Ammos.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -93,7 +93,7 @@
<MissileModelName>Models\Ammo\MediumBomb.mwm</MissileModelName>
<MissileInitialSpeed>1</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileExplosionDamage>1600</MissileExplosionDamage>
<MissileExplosionDamage>2000</MissileExplosionDamage>
<MissileGravityEnabled>true</MissileGravityEnabled>
<MissileAcceleration>0</MissileAcceleration>
<MissileTrailEffect></MissileTrailEffect>
Expand All @@ -120,7 +120,7 @@
<MissileModelName>Models\Ammo\MediumBomb.mwm</MissileModelName>
<MissileInitialSpeed>50</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileExplosionDamage>1600</MissileExplosionDamage>
<MissileExplosionDamage>2000</MissileExplosionDamage>
<MissileGravityEnabled>false</MissileGravityEnabled>
<MissileAcceleration>0</MissileAcceleration>
<MissileTrailEffect></MissileTrailEffect>
Expand All @@ -147,7 +147,7 @@
<MissileModelName>Models\Ammo\LargeBomb.mwm</MissileModelName>
<MissileInitialSpeed>1</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileExplosionDamage>4000</MissileExplosionDamage>
<MissileExplosionDamage>2200</MissileExplosionDamage>
<MissileGravityEnabled>true</MissileGravityEnabled>
<MissileAcceleration>0</MissileAcceleration>
<MissileTrailEffect></MissileTrailEffect>
Expand All @@ -174,7 +174,7 @@
<MissileModelName>Models\Ammo\GlideBomb.mwm</MissileModelName>
<MissileInitialSpeed>20</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileExplosionDamage>1200</MissileExplosionDamage>
<MissileExplosionDamage>2000</MissileExplosionDamage>
<MissileGravityEnabled>false</MissileGravityEnabled>
<MissileTrailEffect></MissileTrailEffect>
</MissileProperties>
Expand All @@ -188,7 +188,7 @@
<BasicProperties>
<DesiredSpeed>1000</DesiredSpeed>
<SpeedVariance>0</SpeedVariance>
<MaxTrajectory>1000</MaxTrajectory>
<MaxTrajectory>600</MaxTrajectory>
<BackkickForce>200</BackkickForce>
<PhysicalMaterial>GunBullet</PhysicalMaterial>
<ExplosiveDamageMultiplier>0.6</ExplosiveDamageMultiplier>
Expand All @@ -212,7 +212,7 @@
<BasicProperties>
<DesiredSpeed>1200</DesiredSpeed>
<SpeedVariance>0</SpeedVariance>
<MaxTrajectory>1600</MaxTrajectory>
<MaxTrajectory>800</MaxTrajectory>
<BackkickForce>1000</BackkickForce>
<PhysicalMaterial>GunAutocannonBullet</PhysicalMaterial>
<ExplosiveDamageMultiplier>0.8</ExplosiveDamageMultiplier>
Expand Down Expand Up @@ -247,7 +247,7 @@
<MissileAcceleration>0</MissileAcceleration>
<MissileInitialSpeed>1000</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileExplosionDamage>500</MissileExplosionDamage>
<MissileExplosionDamage>4000</MissileExplosionDamage>
<MissileTrailEffect>Smoke_Missile</MissileTrailEffect>
</MissileProperties>
</Ammo>
Expand Down Expand Up @@ -285,7 +285,7 @@
<BasicProperties>
<DesiredSpeed>2000</DesiredSpeed>
<SpeedVariance>0.4</SpeedVariance>
<MaxTrajectory>500</MaxTrajectory>
<MaxTrajectory>300</MaxTrajectory>
<BackkickForce>50000</BackkickForce>
</BasicProperties>
<ProjectileProperties>
Expand Down Expand Up @@ -323,7 +323,7 @@
<MissileInitialSpeed>600</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileExplosionDamage>0</MissileExplosionDamage>
<MissileHealthPool>52000</MissileHealthPool>
<MissileHealthPool>25000</MissileHealthPool>
<MissileTrailEffect>LargeCalibreGun_Tracer</MissileTrailEffect>
<MissileGravityEnabled>true</MissileGravityEnabled>
<MissileRicochetAngle>80</MissileRicochetAngle>
Expand Down Expand Up @@ -353,7 +353,7 @@
<MissileAcceleration>0</MissileAcceleration>
<MissileInitialSpeed>2000</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileExplosionDamage>25000</MissileExplosionDamage>
<MissileExplosionDamage>12500</MissileExplosionDamage>
<MissileHealthPool>500</MissileHealthPool>
<MissileTrailEffect>MediumCalibreGun_Tracer</MissileTrailEffect>
<MissileGravityEnabled>true</MissileGravityEnabled>
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13 changes: 7 additions & 6 deletions SkyPiratesGunsDev/Data/Weapons.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -169,14 +169,14 @@
<SubtypeId>LargeCalibreTurret</SubtypeId>
</Id>
<MissileAmmoData RateOfFire="80" ShootSoundName="WepLargeCalibreShot" FlightSoundName="HeavyShellFlightSound" ShotsInBurst="2" />
<DeviateShotAngle>0.3</DeviateShotAngle>
<DeviateShotAngleAiming>0.3</DeviateShotAngleAiming>
<DeviateShotAngle>0.5</DeviateShotAngle>
<DeviateShotAngleAiming>0.5</DeviateShotAngleAiming>
<MinimumTimeBetweenIdleRotationsMs>15000</MinimumTimeBetweenIdleRotationsMs>
<MaximumTimeBetweenIdleRotationsMs>20000</MaximumTimeBetweenIdleRotationsMs>
<AmmoMagazines>
<AmmoMagazine Subtype="LargeCalibreAmmo" />
</AmmoMagazines>
<ReloadTime>12000</ReloadTime>
<ReloadTime>15000</ReloadTime>
<Effects>
<Effect Action="Shoot" Dummy="muzzle_missile_001" Particle="Muzzle_Flash_LargeCalibre" Loop="false" InstantStop="false" DisplayOnlyOnDummyFiring="true"/>
<Effect Action="Shoot" Dummy="muzzle_missile_002" Particle="Muzzle_Flash_LargeCalibre" Loop="false" InstantStop="false" DisplayOnlyOnDummyFiring="true"/>
Expand All @@ -189,12 +189,12 @@
<SubtypeId>LargeCalibreGun</SubtypeId>
</Id>
<MissileAmmoData RateOfFire="80" ShootSoundName="WepLargeCalibreShot" FlightSoundName="HeavyShellFlightSound" ShotsInBurst="1" />
<DeviateShotAngle>0.15</DeviateShotAngle>
<DeviateShotAngleAiming>0.15</DeviateShotAngleAiming>
<DeviateShotAngle>0.5</DeviateShotAngle>
<DeviateShotAngleAiming>0.5</DeviateShotAngleAiming>
<AmmoMagazines>
<AmmoMagazine Subtype="LargeCalibreAmmo" />
</AmmoMagazines>
<ReloadTime>12000</ReloadTime>
<ReloadTime>15000</ReloadTime>
<Effects>
<Effect Action="Shoot" Dummy="muzzle_missile_001" Particle="Muzzle_Flash_LargeCalibre" Loop="false" InstantStop="false" OffsetX="0" OffsetY="0" OffsetZ="-3.5"/>
</Effects>
Expand Down Expand Up @@ -330,6 +330,7 @@
<ReleaseTimeAfterFire>204</ReleaseTimeAfterFire>
<DeviateShotAngle>0.4</DeviateShotAngle>
<DeviateShotAngleAiming>0.4</DeviateShotAngleAiming>
<RangeMultiplier>1.333</RangeMultiplier>
<MuzzleFlashLifeSpan>0</MuzzleFlashLifeSpan>
<Effects>
<Effect Action="Shoot" Dummy="muzzle_projectile" Particle="Muzzle_Flash_Large" Loop="true" InstantStop="true" OffsetX="0" OffsetY="0" OffsetZ="-0.8" />
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