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balance changes
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Gauge committed Jun 29, 2024
1 parent ef99d2d commit 63e10c8
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Showing 3 changed files with 29 additions and 29 deletions.
4 changes: 2 additions & 2 deletions SkyPiratesCoreDev/Data/Cubeblocks/CubeBlocks_Zeppelin.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -21,7 +21,7 @@
</Components>
<CriticalComponent Subtype="Computer" Index="0"/>
<BuildTimeSeconds>80</BuildTimeSeconds>
<DamageMultiplierExplosion>1</DamageMultiplierExplosion>
<DamageMultiplierExplosion>5</DamageMultiplierExplosion>
<DamageEffectName>Damage_WeapExpl_Damaged</DamageEffectName>
<DamagedSound>ParticleWeapExpl</DamagedSound>
<Public>true</Public>
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</Components>
<CriticalComponent Subtype="Computer" Index="0"/>
<BuildTimeSeconds>80</BuildTimeSeconds>
<DamageMultiplierExplosion>1</DamageMultiplierExplosion>
<DamageMultiplierExplosion>5</DamageMultiplierExplosion>
<DamageEffectName>Damage_WeapExpl_Damaged</DamageEffectName>
<DamagedSound>ParticleWeapExpl</DamagedSound>
<Public>true</Public>
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46 changes: 23 additions & 23 deletions SkyPiratesGunsDev/Data/Ammos.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@
<MissileExplosionRadius>4</MissileExplosionRadius>
<MissileModelName>Models\Ammo\SmallBomb.mwm</MissileModelName>
<MissileInitialSpeed>1</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>600</MissileExplosionDamage>
<MissileGravityEnabled>true</MissileGravityEnabled>
<MissileAcceleration>0</MissileAcceleration>
Expand All @@ -92,7 +92,7 @@
<MissileExplosionRadius>6</MissileExplosionRadius>
<MissileModelName>Models\Ammo\MediumBomb.mwm</MissileModelName>
<MissileInitialSpeed>1</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>1600</MissileExplosionDamage>
<MissileGravityEnabled>true</MissileGravityEnabled>
<MissileAcceleration>0</MissileAcceleration>
Expand All @@ -119,7 +119,7 @@
<MissileExplosionRadius>6</MissileExplosionRadius>
<MissileModelName>Models\Ammo\MediumBomb.mwm</MissileModelName>
<MissileInitialSpeed>50</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>1600</MissileExplosionDamage>
<MissileGravityEnabled>false</MissileGravityEnabled>
<MissileAcceleration>0</MissileAcceleration>
Expand All @@ -146,7 +146,7 @@
<MissileExplosionRadius>10</MissileExplosionRadius>
<MissileModelName>Models\Ammo\LargeBomb.mwm</MissileModelName>
<MissileInitialSpeed>1</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>4000</MissileExplosionDamage>
<MissileGravityEnabled>true</MissileGravityEnabled>
<MissileAcceleration>0</MissileAcceleration>
Expand All @@ -173,7 +173,7 @@
<MissileExplosionRadius>5</MissileExplosionRadius>
<MissileModelName>Models\Ammo\GlideBomb.mwm</MissileModelName>
<MissileInitialSpeed>20</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>1200</MissileExplosionDamage>
<MissileGravityEnabled>false</MissileGravityEnabled>
<MissileTrailEffect></MissileTrailEffect>
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<MissileModelName>Models\Weapons\Projectile_Missile.mwm</MissileModelName>
<MissileAcceleration>0</MissileAcceleration>
<MissileInitialSpeed>1000</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>500</MissileExplosionDamage>
<MissileTrailEffect>Smoke_Missile</MissileTrailEffect>
</MissileProperties>
Expand All @@ -271,8 +271,8 @@
<MissileExplosionRadius>8</MissileExplosionRadius>
<MissileModelName>Models\Ammo\ElindisTorpedo.mwm</MissileModelName>
<MissileAcceleration>0</MissileAcceleration>
<MissileInitialSpeed>500</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileInitialSpeed>1000</MissileInitialSpeed>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>3000</MissileExplosionDamage>
<MissileTrailEffect>Trail_ElindisTorpedo</MissileTrailEffect>
</MissileProperties>
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<MissileMass>800</MissileMass>
<MissileExplosionRadius>3</MissileExplosionRadius>
<MissileModelName>Models\Weapons\LargeCalibreShell.mwm</MissileModelName>
<MissileAcceleration>0</MissileAcceleration>
<MissileAcceleration>100</MissileAcceleration>
<MissileInitialSpeed>600</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>0</MissileExplosionDamage>
<MissileHealthPool>60000</MissileHealthPool>
<MissileHealthPool>75000</MissileHealthPool>
<MissileTrailEffect>LargeCalibreGun_Tracer</MissileTrailEffect>
<MissileGravityEnabled>true</MissileGravityEnabled>
<MissileRicochetAngle>40</MissileRicochetAngle>
<MissileRicochetDamage>30000</MissileRicochetDamage>
<MissileRicochetAngle>80</MissileRicochetAngle>
<MissileRicochetDamage>20000</MissileRicochetDamage>
<MissileRicochetProbability>0.5</MissileRicochetProbability>
</MissileProperties>
</Ammo>
Expand All @@ -350,15 +350,15 @@
<MissileMass>300</MissileMass>
<MissileExplosionRadius>2</MissileExplosionRadius>
<MissileModelName>Models\Weapons\MediumCalibreShell.mwm</MissileModelName>
<MissileAcceleration>0</MissileAcceleration>
<MissileAcceleration>100</MissileAcceleration>
<MissileInitialSpeed>2000</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileExplosionDamage>0</MissileExplosionDamage>
<MissileHealthPool>20000</MissileHealthPool>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>10000</MissileExplosionDamage>
<MissileHealthPool>2500</MissileHealthPool>
<MissileTrailEffect>MediumCalibreGun_Tracer</MissileTrailEffect>
<MissileGravityEnabled>true</MissileGravityEnabled>
<MissileRicochetAngle>65</MissileRicochetAngle>
<MissileRicochetDamage>2000</MissileRicochetDamage>
<MissileRicochetAngle>70</MissileRicochetAngle>
<MissileRicochetDamage>1000</MissileRicochetDamage>
<MissileRicochetProbability>0.5</MissileRicochetProbability>
</MissileProperties>
</Ammo>
Expand All @@ -381,9 +381,9 @@
<MissileMass>2000</MissileMass>
<MissileExplosionRadius>1</MissileExplosionRadius>
<MissileModelName>Models\Weapons\RailgunAmmoLarge.mwm</MissileModelName>
<MissileAcceleration>0</MissileAcceleration>
<MissileAcceleration>100</MissileAcceleration>
<MissileInitialSpeed>2000</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>0</MissileExplosionDamage>
<MissileHealthPool>50000</MissileHealthPool>
<MissileTrailEffect>RailGunTrail</MissileTrailEffect>
Expand All @@ -409,9 +409,9 @@
<MissileMass>500</MissileMass>
<MissileExplosionRadius>0</MissileExplosionRadius>
<MissileModelName>Models\Weapons\RailgunAmmo.mwm</MissileModelName>
<MissileAcceleration>0</MissileAcceleration>
<MissileAcceleration>100</MissileAcceleration>
<MissileInitialSpeed>1000</MissileInitialSpeed>
<MissileSkipAcceleration>false</MissileSkipAcceleration>
<MissileSkipAcceleration>true</MissileSkipAcceleration>
<MissileExplosionDamage>0</MissileExplosionDamage>
<MissileHealthPool>8000</MissileHealthPool>
<MissileTrailEffect>RailGunTrailSmall</MissileTrailEffect>
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8 changes: 4 additions & 4 deletions SkyPiratesGunsDev/Data/Weapons.sbc
Original file line number Diff line number Diff line change
Expand Up @@ -322,7 +322,7 @@
<TypeId>WeaponDefinition</TypeId>
<SubtypeId>LargeGatlingTurret</SubtypeId>
</Id>
<ProjectileAmmoData RateOfFire="2000" ShootSoundName="WepGatlingTurretShot" ShotsInBurst="140" />
<ProjectileAmmoData RateOfFire="1600" ShootSoundName="WepGatlingTurretShot" ShotsInBurst="140" />
<ReleaseTimeAfterFire>204</ReleaseTimeAfterFire>
<DeviateShotAngle>0.4</DeviateShotAngle>
<DeviateShotAngleAiming>0.4</DeviateShotAngleAiming>
Expand Down Expand Up @@ -454,7 +454,7 @@
<AmmoMagazines>
<AmmoMagazine Subtype="AutocannonClip" />
</AmmoMagazines>
<ReloadTime>2500</ReloadTime>
<ReloadTime>0</ReloadTime>
</Weapon>

<Weapon>
Expand All @@ -477,7 +477,7 @@
<AmmoMagazines>
<AmmoMagazine Subtype="AutocannonClip" />
</AmmoMagazines>
<ReloadTime>4000</ReloadTime>
<ReloadTime>0</ReloadTime>
</Weapon>

<Weapon>
Expand All @@ -500,7 +500,7 @@
<AmmoMagazines>
<AmmoMagazine Subtype="AutocannonClip" />
</AmmoMagazines>
<ReloadTime>4000</ReloadTime>
<ReloadTime>0</ReloadTime>
</Weapon>

</Weapons>
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