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InvalidArgument3 committed Jun 25, 2024
1 parent c56353d commit bd8d00a
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Showing 7 changed files with 7 additions and 3 deletions.
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using VRageMath;
using CollisionLayers = Sandbox.Engine.Physics.MyPhysics.CollisionLayers;

namespace DynamicAsteroids.Data.Scripts.DynamicAsteroids
namespace DynamicAsteroids.Data.Scripts.DynamicAsteroids.AsteroidEntities
{
public enum AsteroidType
{
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using System.Collections.Generic;
using System.Linq;

namespace DynamicAsteroids.Data.Scripts.DynamicAsteroids
namespace DynamicAsteroids.Data.Scripts.DynamicAsteroids.AsteroidEntities
{
public static class AsteroidSettings
{
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using VRageMath;
using ProtoBuf;
using DynamicAsteroids.Data.Scripts.DynamicAsteroids.AsteroidEntities;

namespace DynamicAsteroids.Data.Scripts.DynamicAsteroids
{
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using System;
using Sandbox.Game.Entities;
using VRage.Game.Entity;
using DynamicAsteroids.Data.Scripts.DynamicAsteroids.AsteroidEntities;

namespace DynamicAsteroids.Data.Scripts.DynamicAsteroids
{
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using DynamicAsteroids.Data.Scripts.DynamicAsteroids;
using DynamicAsteroids.Data.Scripts.DynamicAsteroids.AsteroidEntities;
using ProtoBuf;
using System;
using System.Collections.Generic;
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1 change: 1 addition & 0 deletions Dynamic Asteroids/Data/Scripts/DynamicAsteroids/Log.cs
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using System;
using System.IO;
using DynamicAsteroids.Data.Scripts.DynamicAsteroids.AsteroidEntities;
using Sandbox.ModAPI;

namespace DynamicAsteroids.Data.Scripts.DynamicAsteroids
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using VRage.Game;
using System.Collections.Generic;
using VRage.ModAPI;
using DynamicAsteroids.Data.Scripts.DynamicAsteroids.AsteroidEntities;

namespace DynamicAsteroids.Data.Scripts.DynamicAsteroids
{
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