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Update from Shiptest on 2024-02-19 #36
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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Arcane machine tried to smelt up to 10 sheets of material but the alloy smelting proc didn't get a smelting number passed so it just spawned 1 sheet and called it a day. ## Why It's Good For The Game fixes #2647 ## Changelog :cl: fix: ore smelter no longer obliterates materials when smelting alloys /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> Signed-off-by: Theos <[email protected]>
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Changes the prefixes on Syndicate ships to reflect subfaction more strongly. - 2nd Battlegroup uses NGRV (New Gorlex Republic Vessel) - Hardliners use ISV (They don't have a unique registration because they aren't an organized group and aren't officially part of Cybersun. this puts them in a similar position to non-Frontiersman pirates, using ISV while not being normal independents.) - Cybersun uses CSSV (CyberSun Space Vessel) - SUNS uses SUNS (SUNS, lol) - ACLF still uses SSV - The Lugol, as GEC's only ship and an adminspawn ship, uses XSV (Experimental Space Vessel) ## Why It's Good For The Game the syndicate kind of Isn't anymore and pushing faction distinctions is good, especially between the gorlex splinters ## Changelog :cl: tweak: Changed prefixes on Syndicate ships to reflect subfaction /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request adds the key to the crusher loot list since the default loot list is overridden by that ## Why It's Good For The Game Dragon lair could be locked off without admin intervention if the dragon is killed with a crusher ## Changelog :cl: fix: you can no longer lock yourself out of the icemoon dragon lair by killing the dragon with a crusher /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes chem bees from the jungle and beach spawn pools, replacing them with normal bees. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Walking off of a ship onto one of the relatively "peaceful" planets, only to be loaded up with admin chemicals was a pretty awful experience. We inherited these little guys from Voidcrew, honestly that should be enough reason to remove them. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: planetary chem bees have been replaced with the garden variety /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Updates a few Vox sprites, mostly backpacks. Adds a proper icon for the tail hold action. ## Why It's Good For The Game We love vox in this house ## Changelog :cl: imageadd: Added vox sprites & a tailhold icon. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Reverts an unintended buff to some ruins with syndicate hard suits and makes them the lesser hard suit again Cleans up some redundant code Fixes the description for the Ramzi Clique hardsuit Kills the owl suit cause he looked at my funny (and also cruft) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Blood red hard suit should mostly be reserved for its faction. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: balance: reverts some blood red hard suits back to ramzi /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request some little fixes. ## Why It's Good For The Game yeah it's some little tweaks and fixes. ## Changelog :cl: tweak: Added more light switches to the Mudskipper. fix: The Mudskipper bridge now has proper access applied. /:cl: Co-authored-by: spockye <[email protected]> Co-authored-by: meem <[email protected]>
## About The Pull Request Adds poster printers. Currently unmapped, so there's no way to get them at the moment, and I recommend one gets added to the outpost. HOW TO USE: get a sheet of paper and a printer ![image](https://github.com/shiptest-ss13/Shiptest/assets/64121399/44bf348e-3971-4bba-8f90-8166ca893ece) put the paper in the printer ![image](https://github.com/shiptest-ss13/Shiptest/assets/64121399/7b157f7d-35f0-4d7b-a3aa-1a66c734c75b) click on the printer and select the kind of poster you want to print ![image](https://github.com/shiptest-ss13/Shiptest/assets/64121399/ecab5df3-9536-464b-a0db-b3dc4ae49320) print the poster, and then remove it ![image](https://github.com/shiptest-ss13/Shiptest/assets/64121399/b59950ab-a68a-4fd2-921b-f0baeeb0f0f0) tada! free* poster! ![image](https://github.com/shiptest-ss13/Shiptest/assets/64121399/ba917741-2b3a-494a-923f-bee6aec7ea5a) *actually uses some toner with each use, as well as a sheet of paper ## Why It's Good For The Game A lot of people were complaining about how there's no easy way to get posters at the moment, so I made a convenient printing device. ## Changelog 🆑 add: Added a poster printer. Please map this later, I didn't want to mess with mapping for now so /🆑 --------- Signed-off-by: Moon <[email protected]> Signed-off-by: meem <[email protected]> Co-authored-by: meem <[email protected]>
## About The Pull Request Updates shotgun ammo boxes in ships to the new version. Hyena, Halftrack, Cepheus and Twinkleshine. ## Why It's Good For The Game The new version is a lot better to use and this probably overdue. ## Changelog :cl: fix: updated ship shotgun ammo boxes /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request If you have a cigarette equipped, and someone else has an un-lit cigarette equipped, you can light theirs via help intent+target mouth ![image](https://github.com/shiptest-ss13/Shiptest/assets/24857008/c1a352a4-5ae5-41e3-91c7-37780cbb8535) ## Why It's Good For The Game New co-op interaction ## Changelog :cl: add: If you are smoking a cigarette, you can light someone else's cigarette via help intent while targeting the mouth /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Kills mutation toxin. Simple as. <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game 1. Xenobio content. Ew. 2. I've only seen this used for griefing or accidentally. 3. Admins already have a dedicated species change button if need be. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: mutation toxin /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Continuation of #2628, which was merged without a testmerge. This fixes some ERT outfits, adds a Syndicate Inspector ERT (which had the outfit defined but not the ERT), and fixes the independent sechud background. Also messes with the CMM Inspector's icon. ![imagen](https://github.com/shiptest-ss13/Shiptest/assets/75212565/a3ac82d6-e5c2-4028-9992-f2565604ac0b) <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game blame zephyr <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: add: ACLF Syndicate Inspector ERT fix: Independent background icons fix: ERT Outfits not having access and proper names /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
## About The Pull Request Adds a bunch of new socks and shirts for Kepori, and digitigrade versions of the pride and grayscale thigh-highs. I also updated some of the already existing socks (like bee and bisexual socks) to use the sprites of their grayscale counterparts as a base so they're not just a flat sprite. On top of this I noticed Kepori their left arms and legs also had right arm and leg sprites and vice versa when facing east/west, so I removed the extra parts from those. In practice there will be no noticeable difference in this outside of amputees now showing their sides correctly. ## Why It's Good For The Game Now you can express your pride as a Kepori or with digitigrade legs! ## Images Kepori with the tank top and the bee socks ![image](https://github.com/shiptest-ss13/Shiptest/assets/43698041/413f292b-10c2-4423-9fa2-fec28ace4efb) Kepori with a polo shirt and nonbinary socks ![image](https://github.com/shiptest-ss13/Shiptest/assets/43698041/750a5ce0-e162-4d5a-9507-47f026e7cc59) Lizard with the trans socks ![image](https://github.com/shiptest-ss13/Shiptest/assets/43698041/c296e97a-e636-4257-b50a-6743b60dc4c3) ## Changelog :cl: imageadd: Added more Kepori socks imageadd: Added more Kepori shirts imageadd: Added digitigrade pride thigh-highs fix: Fixed Kepori arms having both left and right sprites per single arm /:cl:
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request See title, might possibly lead to more interesting things, might just be something nice to have. Maybe both. ## Why It's Good For The Game The voting subsystem was old and flawed, and this gives it a new coat of paint ## Changelog :cl: MrMelbert, san7890, lessthnthree, ZephyrTFA, MarkSuckerberg admin: You can now create a custom approval-type vote admin: You can now manually start a transfer vote in the vote menu config: Removes the player mode voting setting as we don't use modes /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Signed-off-by: Mark Suckerberg <[email protected]> Co-authored-by: MrMelbert <[email protected]> Co-authored-by: san7890 <[email protected]> Co-authored-by: lessthanthree <[email protected]>
Nobody tell me power creep isn't real and tangible <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Removes space adaptation <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Changelog :cl: del: Removes space adaptation. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request title <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game this thing does not work and i do not recall a single instance of it ever working. <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: del: Removed mentorfollow /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Title, the SUNS graduate outfit did not have the alt jumpsuit set to the alt jumpsuit <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> ## Why It's Good For The Game Outfits working properly is good <!-- Please add a short description of why you think these changes would benefit the game. If you can't justify it in words, it might not be worth adding. --> ## Changelog :cl: fix: Fixed a minor issue with SUNS outfits /🆑 <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. -->
This reverts commit ebd32bf.
awesome! Got a hunch I'll have to remove more Kalixcis references, get things better fit into our lore, but that's fine - we're caught up and up to date. |
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Labels
Code change
Watch something violently break.
Config
Watch us shake head admins violently until this gets merged.
DME Edit
GitHub
Our very own Babylon.
Map Change
Tile placing is hard. Thank you for your service.
Sound
USSR Anthem 2.66 MB file.
Sprites
A bikeshed full of soulless bikes.
TGUI
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About The Pull Request
Brings in the changes from Shiptest upstream until 2024-02-19
Local Differences
Sarathi
have been updated toUnathi
Why It's Good For The Game
Bug fixes and new features improve the codebase.