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Yeosa'Unathi Act 2: The Lizarding #75
Conversation
…pool, asks facial markings for lizards to call on a third mutant color that will be added in this PR
I'm getting a little tired, so locating and editing preferences code might not be a great idea for me right now. That said, any help I can get is highly appreciated! I may also look back at an old Shiptest PR in order to bring back some removed tail styles, in which case Yeosa may be left with just Aquatic and new styles inspired by it. Still unsure on that latter part, of course - any feedback's appreciated! I just want to make Yeosa'Unathi more different from Sinta'Unathi, and help emphasize the "water" part of them being "water lizards." |
Existing Sinta'Unathi and Yeosa'Unathi will need their colors corrected! |
About The Pull Request
This PR does a lot of lizard stuff, so let me break it down:
Why It's Good For The Game
There's no appeal to playing Yeosa'Unathi right now. They're a broken mess that is strictly worse than Sinta'Unathi. This PR, of course, hopes to change that - while they will continue to look the same, being closely related, they will be functionally different from Sinta'Unathi. The Yeosa'Unathi, by the time this is done, will feel a little more like a step to the left of Sinta'Unathi by introducing minor differences from them that also serve to further distance Yeosa'Unathi from humans.
That said, there are some minor cosmetic differences introduced here for Yeosa, so it IS possible to identify them outside of their examines!
Changelog
🆑
add: Additional color slot for mutant colors that affects facial markings
del: Sinta'Unathi from Yeosa'Unathi understood languages
del: Yeosa'Unathi from Sinta'Unathi understood languages
balance: Tone down Yeosa'Unathi cold weakness, enhance their oxyloss resistance
fix: fixed a few things
/:cl: