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Release Notes History

Iwan1803 edited this page Feb 28, 2021 · 2 revisions

Changelog for Release 1.1.0.4 (01.04.2020)

https://github.com/Stephan-S/FS19_AutoDrive/releases
This version can also be downloaded in the ingame modhub.

  • FIX: Loading fertilizer/seeds at multisilos
  • FIX: Fixed handling park job for Courseplay controlled vehicles
  • TWEAK: AutoDrive now invokes a FieldExit Task dependent on the vehicle settings when driving for Courseplay
  • TWEAK: Combine unloader now unregisters after leaving the vicinity of the harvester to allow more space for the following unloader
  • ADDED: Setting to switch between holding down L-CTRL or using the second editor mode
  • ADDED: Possibility to switch between destination icons

The latest Release Candicate can be downloaded at the bottom of the github page.

Changelog 1.1.0.5-RC1 (07.04.2020)

  • FIX: Refueling at refuel triggers works again
  • FIX: Driver no longer unloads at any trigger along the path but respects Max Trigger range setting properly
  • FIX: MP syncing of trailer cover states
  • FIX: MP syncing of auger wagon pipe states
  • FIX: HUD is now limited at the screen's boundary
  • FIX: Proper reset of selected node when leaving extended editor mode
  • FIX: TrailerModule now stores the info that it already unloaded during this task to prevent multiple unload retries when using multiple targets
  • FIX: Courseplay send to park fix
  • FIX: Height of moved nodes no longer allows a move below terrain height
  • FIX: Changed pipe node index to use proper function
  • FIX: Fixed wrong HUD translations for edit and delete buttons
  • FIX: Fix for issue #1292
  • FIX: Fix for unload destination dropdown being active but invisible in wrong mode
  • TWEAK: New icons in the dropdown list
  • TWEAK: AutoDrive now checks for water level during pathfinding
  • TWEAK: Selected node (green) will now automatically be connected with new created nodes
  • TWEAK: Pickup & Deliver mode should now also apply loopCounter when using multiple targets
  • TWEAK: Added debug drawing of pahtfinder paths
  • TWEAK: Made wideHud a setting (user setting on server)
  • TWEAK: Changed CP callback deletion behaviour (AD can be disabled and restarted and yet CP will now still be called upon arrival to continue work)
  • TWEAK: Changed center fruit sensor width to 95%
  • TWEAK: Disabled smoother driving for active unloaders on the field
  • TWEAK: Adjusted collision box to ground height
  • ADDED: Reverse Driving (Activate in 'Experimental Settings')
  • ADDED: Reverse unloading into bunker silos
  • ADDED: Added LSHIFT-modifier to connect reverse routes in editor mode
  • ADDED: Button in dropdown list to close all folders
  • ADDED: New GUI to view notification history
  • ADDED: New setting to select duration of notifications

Changelog 1.1.0.5-RC2 (08.04.2020)

  • FIX: new recorded routes in MP were invisible
  • FIX: button for route manager doesn't work

Changelog 1.1.0.5-RC3 (20.05.2020)

  • FIX: at the end of a drive-through silo will be stopped
  • TWEAK: improvements in pathfinding
  • TWEAK: improved field exit strategy
  • TWEAK: reverse driving with semi-trailers improved
  • TWEAK: automatic correction of critical waypoint errors when saving (e.g. waypoints connected to themselves)
  • TWEAK: improved collaboration between AutoDrive and CoursePlay
  • TWEAK: improved display of messages when using CoursePlay
  • TWEAK: CP-Button can be switched to AIVE by right clicking
  • ADDED: new debug channel for the route network
  • ADDED: marking of open routes and unconnected waypoints by a dead end sign (can be approached as destination)
  • REMOVED: all route networks were completely removed from the mod (deprecated)

Changelog 1.1.0.5-RC4 (16.06.2020)

  • FIX: collision detection does not work #1379
  • FIX: AD hands over to CP too early #1457
  • FIX: reverse driving with IT-Runner #1461
  • FIX: reverse driving with implements #1334
  • FIX: unloading at reverse trigger (multiple Targets) #1459
  • FIX: race condition with load from silo if empty
  • FIX: recording will be disabled if edit mode is left #1336
  • FIX: double chamber seeder refill issue #1328
  • FIX: seed drills and fertiliser spreaders no longer fill up by themselves #1299
  • FIX: seed drill will not be filled up to 100% #1421
  • FIX: AD doesn't refill fertilizer if seed tank is above the refill level #1465
  • FIX: save game error if the map name has a ' in the name #1473
  • FIX: sync multiple targets as default (1st target will no longer be delivered 2 times before regular operation)
  • TWEAK: Pickup and Deliver: changed settings and HUD button for mode selection
  • TWEAK: Pickup and Deliver: cycle destinations in a folder as pickup target
  • TWEAK: Pickup and Deliver: notification on finished job
  • TWEAK: Pickup and Deliver: try to unload at destinations as long as trailer has material loaded without drive to loading point in between
  • TWEAK: changed GUI scale setting to enlarge with right button
  • TWEAK: improved MP synchronisation for route recording
  • TWEAK: improved field exit for unloaders
  • TWEAK: revert back to RC2 route path finding
  • ADDED: AIVE tooltip in HUD (CP-/AIVE-button)
  • ADDED: setting "Collision heigth over ground" to adjust collision detection
  • ADDED: several targets can now be used to load and unload at targets #1347
  • REMOVED: obsolete settings (f.e. sync several targets, shovel width and height)

Changelog 1.1.0.5-RC5 (10.07.2020)

  • FIX: unloading when driving backwards to a trigger (multiple targets)
  • FIX: drive on if the pickup target is empty
  • FIX: after automatic refuelling at a petrol station, mode remains on "Drive" and does not switch back to previously set
  • FIX: several drivers/helpers on one tractor #1464
  • FIX: autocollision (railway barrier) does not work #1379
  • FIX: Horsch Maestro 12SW cannot be refilled with fertilizer #1503
  • FIX: AIVE button does not appear when CP is not used
  • TWEAK: improved reverse driving with implements and semi trailer
  • TWEAK: ignore front- and wheel loader attachments for driving backwards
  • TWEAK: parking with attachments has been improved
  • TWEAK: key binding for parking added (not preset) #1369
  • TWEAK: folder names are highlighted on mouseover
  • TWEAK: pulldown list is fully visible when scrolling down to the bottom
  • TWEAK: better detection of whether a vehicle is on a field
  • TWEAK: improved refill seeders with seed and fertilizer (multi silo)
  • TWEAK: cooperation with CP to stop AD vehicles until the silo compactor is in parking position (CP 6.02.00032 or higher needed)
  • ADDED: the height of the collision box above the road can be adjusted
  • ADDED: automatic turn lights can be set up in the AD settings
  • ADDED: a parking space can be assigned to attachments and trailers (only SP!)

Changelog 1.1.0.5-RC6 (23.09.2020):

  • TWEAK: the editor mode was revised and there is only one mode left (for further details see wiki)
  • TWEAK: the target pulldown list has a fixed title line with buttons:
    • close all folders
    • left click on the search button: search for a target, which opens then all folders, but shows only the results
    • right click on the search button: clears the filter
  • TWEAK: the config will be saved everytime even there were no changes
  • TWEAK: improved handling of park destination with attachments
  • TWEAK: a notification will be shown if a vehicle is driving to refuel
  • TWEAK: added a safety distance of 2m for the front collision box to give room for vehicle in front to unload
  • TWEAK: trailer cover stays open until start driving to next target (f.e. waiting to overload at a target until filled)
  • TWEAK MP: problems with loading and unloading trigger fixed
  • TWEAK MP: the game should save AD automatically, but we recommend the mod dedi save
  • TWEAK MP: debug settings will be synchronized
  • TWEAK MP: only admins can handle the route manager (save, load and delete)
  • REMOVED: obsolote settings in the experimental tab (f.e. reverse driving)

Changelog for Release 1.1.0.6 (22.11.2020)

  • FIX: RCTRL considered when not in edit mode #1614
  • FIX: show remaining drive time in MP
  • FIX: given AD names are synchronized in MP
  • TWEAK: further improvement of cooperation between AD and CP
  • TWEAK: loading routine complete new programmed:
    • solved conflicts with GC triggers
    • every 3sec if waiting for load at empty trigger, short animation is shown (if provided by loading station)
    • switch off motor after 10sec waiting
  • TWEAK: Unloader routine improved:
    • when unloading, the machine does not run over the trigger, but stops, unloads and only then continues with the next task
    • the motor is not switched off during unloading
  • TWEAK: refuel vehicle at closest refuel trigger, even if more than 1 destinations defined <15m around refuel trigger
  • TWEAK: electro vehicle are supported like normal ones
  • ADDED: Alpine DLC support
  • ADDED: Automatic Tip Side (Yes - AutoDrive select tip side automatically / No - the already selected tip side will be used)
  • ADDED: Automatic Trailer Covers (Yes - AutoDrive open and close trailer covers as needed / No - trailer covers will not be opened or closed by AutoDrive)
  • ADDED: Beacon lights (Yes - Use beacon lights automatic outside of fields / No - beacon lights will not be turned on or off automatically)
  • ADDED: Mark previous and next points of selected one with another color -> mouse-over waypoint, pink=previous waypoint, yellow=next waypoint
  • ADDED: open and close folders by click on folder name
  • ADDED: toggle show waypoint markers in edit mode (RCTRL)
  • ADDED: added key binding for "Continue" (not predefined) #1631
  • ADDED: Parking when job is completed, only available in modi pickup and deliver and deliver only: when the job is completed, the stored parking position of the vehicle/attachment is approached. On dedi server only available for vehicle parking!
    • the selected vehicle/attachment defines the park destination at start of AD
    • if no parking destination is defined for the selected vehicle/attachment, a notification will be displayed, the job continues and the end position is then the first destination in the HUD
    • after starting AD, an added or changed parking destination for the selected vehicle/attachment is not considered for parking at the end of work
  • ADDED: map name removed for the config file, now will be always: AutoDrive_config.xml
    • the previous map config will be read and on 1st save then converted automatically
    • in the new format the map name will no longer be evaluated, but as info at the beginning of config file written in the tag MapName

Changelog for Release 1.1.0.7 (16.12.2020)

You need the latest version of FS19.

  • FIX: added missing AIVE #1605
  • FIX: loops were not counted in MP
  • FIX: ignore invalid in-out waypoints when reading config
  • TWEAK: reset park at end job if no park position set
  • TWEAK: show go to destination in HUD if no park pos found
  • TWEAK: keep engine on if unloading is still in progress
  • ADDED: support for trailed combines
  • ADDED: load water from water plane of map
  • REMOVE: ingame help as it was obsolete

last update: 16.12.2020

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