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Multi-Agent-Implementation-In-Context-of-PacMan
Multi-Agent-Implementation-In-Context-of-PacMan PublicProject 2: Multi-Agent Pacman - Introduces multiple agents (ghosts) and competition. Built intelligent agents for both Pacman and the ghosts using techniques like minimax search and design evaluati…
Python
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Search-Algorithms-in-Context-Of-Pacman
Search-Algorithms-in-Context-Of-Pacman PublicFocuses on implementing search algorithms (DFS, BFS, UCS, A*) to help Pacman navigate mazes efficiently, finding specific locations and collecting food.
Python
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Probabilistic-Reasoning-in-context-of-Pacman
Probabilistic-Reasoning-in-context-of-Pacman PublicBuilt Pacman agents with sensors to locate and capture invisible ghosts using concepts like Bayesian networks and hidden Markov models. This project emphasizes probabilistic reasoning in a game env…
Python
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File-Search-Utility-in-C
File-Search-Utility-in-C PublicI set out to create a simple yet powerful command-line tool designed for efficient file searching and processing. This project is a deep dive into the essential file operations provided by the C p…
C
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Mario-Bros-AI-Training
Mario-Bros-AI-Training PublicThis project ("MarioBros_Q_Learning.ipynb") uses a Jupyter notebook to train Mario, from the classic game, to play through its environment using Q-learning, a form of reinforcement learning (RL).
Jupyter Notebook
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