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Structed/README.md

Hi there 👋

My name is Johannes Ebner (he/him), and I go by the alias Structed on the interwebz.

I am a freelance "Gaming Solution Architect" and foudner of Structed.me. That means, I work with 🎮game studios and help them build online sevices/backends on a technical & economic level and help them to improve their production processes.

📽️ I helped Valheim move from Steamworks P2P to PlayFab Party networking for Cross-Play! Valheim Case Study: Piktiv Shares Learnings from Integrating Azure PlayFab Multiplayer Services

I am not only an avid gamer myself, but have spent a number of years actually building games! :-)

Working on...

📫Contact

Projects I (co-)maintain

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  1. godot-playfab Public

    A Godot Engine addon/SDK to interface with Azure PlayFab - playfab.com

    GDScript 133 14

  2. XBOX-CSM/PlayFabMatchHistoryExtension Public

    An Azure PlayFab Match History reference implementation.

    C# 6

  3. Annonator/PlayFabBuddy Public

    A collection of useful stuff to make PlayFab development easier

    C# 14 2

  4. PlayFabLevelLeaderboards Public

    An Azure PlayFab Level Leaderboards reference implementation.

    C# 2

282 contributions in the last year

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Activity overview

Loading A graph representing Structed's contributions from March 03, 2024 to March 09, 2025. The contributions are 88% commits, 7% pull requests, 3% issues, 2% code review.

Contribution activity

March 2025

10 contributions in private repositories Mar 5 – Mar 7
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