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Tweak default bullet damage multipliers
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StyledStrike committed Jan 20, 2025
1 parent 8befe6d commit 7c5108c
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Showing 4 changed files with 4 additions and 2 deletions.
2 changes: 1 addition & 1 deletion lua/entities/base_glide/shared.lua
Original file line number Diff line number Diff line change
Expand Up @@ -155,7 +155,7 @@ if SERVER then
ENT.SpawnAngleOffset = Angle( 0, 90, 0 )

-- Multiply damage taken by these values
ENT.BulletDamageMultiplier = 1.5
ENT.BulletDamageMultiplier = 1.0
ENT.BlastDamageMultiplier = 5
ENT.CollisionDamageMultiplier = 0.5

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2 changes: 1 addition & 1 deletion lua/entities/base_glide_tank/shared.lua
Original file line number Diff line number Diff line change
Expand Up @@ -114,7 +114,7 @@ if SERVER then
ENT.BlastDamageMultiplier = 3
ENT.BlastForceMultiplier = 0.005
ENT.CollisionDamageMultiplier = 3
ENT.BulletDamageMultiplier = 0.5
ENT.BulletDamageMultiplier = 0.25

ENT.SuspensionHeavySound = "Glide.Suspension.CompressTruck"
ENT.SuspensionDownSound = "Glide.Suspension.Stress"
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1 change: 1 addition & 0 deletions lua/entities/gtav_insurgent.lua
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Expand Up @@ -177,6 +177,7 @@ end
if SERVER then
ENT.SpawnPositionOffset = Vector( 0, 0, 45 )
ENT.ChassisMass = 2000
ENT.BulletDamageMultiplier = 0.5

ENT.FallOnCollision = true
ENT.BurnoutForce = 30
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1 change: 1 addition & 0 deletions lua/entities/gtav_strikeforce.lua
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Expand Up @@ -166,6 +166,7 @@ end
if SERVER then
ENT.ChassisMass = 1500
ENT.SpawnPositionOffset = Vector( 0, 0, 40 )
ENT.BulletDamageMultiplier = 0.5

ENT.ExplosionGibs = {
"models/gta5/vehicles/strikeforce/gibs/chassis.mdl",
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