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Config: Drop interactive menu, and add option to halve canvas res
Some games for Nokia N80 actually run at 176x208 and are then scaled to the phone's native 352x416 screen res. The same happens with some Nokia 5800 XpressMusic games such as Harry Potter and the Deathly Hallows, where the game itself renders at 180x320, and then scales to the phones actual 360x640 screen. Since screen resolutions should mirror phones and not game shenanigans, i think making this a toggle instead of adding two new resolutions makes more sense. At least until FreeJ2ME gets a comprehensive function to automatically scale these without user intervention. Working on Libretro as well, as for SDL, this one still needs a UI overhaul, so it'd be a waste of time to keep tacking things onto it right now. Although the removal of the config menu makes it impossible to configure anything during runtime there.
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