More work on property grid #500
Annotations
11 warnings
build (Release)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/setup-dotnet@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
|
build (Release):
src/TEdit.Common/TEditColor.cs#L820
'TEditColor.PackedValue' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
|
build (Release):
src/TEdit.Common/TEditColor.cs#L992
'TEditColor.TEditColor(uint)' does not need a CLSCompliant attribute because the assembly does not have a CLSCompliant attribute
|
build (Release):
src/TEdit.Common/TEditColor.cs#L838
'TEditColor.TransparentBlack' is obsolete: 'Use Color.Transparent instead. In future versions this method can be removed.'
|
build (Release):
src/TEdit.Common/Geometry/RectangleFloat.cs#L7
Field 'RectangleFloat.emptyRectangle' is never assigned to, and will always have its default value
|
build (Release):
src/TEdit.Common/Geometry/RectangleInt32.cs#L7
Field 'RectangleInt32.emptyRectangle' is never assigned to, and will always have its default value
|
build (Release):
src/TEdit.Configuration/Objects/TileProperty.cs#L53
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
build (Release):
src/TEdit.Configuration/WorldConfiguration.cs#L114
The variable 'ex' is declared but never used
|
build (Release):
src/TEdit.Terraria/World.cs#L51
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
build (Release):
src/TEdit.Terraria/World.cs#L60
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|
build (Release):
src/TEdit.Terraria/World.cs#L132
The annotation for nullable reference types should only be used in code within a '#nullable' annotations context.
|