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feat: A basic implementation for an npc #201

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@ahv15 ahv15 commented Apr 9, 2021

Contains

Uses a system for identifying enemies (similar to MR) which can be used by npc's (maybe defence mechanisms and traps in the future) to identify and attack enemies.

How to test

Create a multiplayer game with players on both teams and then spawn a pawn near an enemy. Make sure to add the behavior and LaSTeam component to the pawn's prefab(will be sending a separate PR once this PR is finalized).

Outstanding before merging

  • Identify enemies
  • Npc's that attack their enemy

@ahv15 ahv15 marked this pull request as draft April 9, 2021 05:14
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ahv15 commented Apr 9, 2021

Will be moving pawn.behavior to LaSResources once the PR has been finalized.

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