feat: A basic implementation for an npc #201
Draft
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Contains
Uses a system for identifying enemies (similar to MR) which can be used by npc's (maybe defence mechanisms and traps in the future) to identify and attack enemies.
How to test
Create a multiplayer game with players on both teams and then spawn a pawn near an enemy. Make sure to add the behavior and LaSTeam component to the pawn's prefab(will be sending a separate PR once this PR is finalized).
Outstanding before merging