v3.0.8.6
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MINOR
- Updated Verbiage in the Colorset Editor to match Penumbra's Material editor on more fields.
- Added additional catches to avoid crashing for various invalid states during application startup & when using the Penumbra Library converter.
- Binormal Handedness is now correctly calculated when importing a model using existed Binormal/Tangent data in the FBX file, based on said imported Binormal/Tangent data.
- Removed the {Variant} Token in the texture path tokenizer due to it largely just being confusing and sometimes adding the wrong variant ID.
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BUGFIX
- Fixed .PMPs being incorrectly installed using the simple import dialog instead of the wizard importer in specific circumstances.