This repository has been archived by the owner on Nov 12, 2022. It is now read-only.
Fixed pathfinding component and added to tech node #263
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Hopefully this works as it is
About The Pull Request
Makes the pathfinding component printable, changes it to have an option for what entity to pathfind for and an option for disabling diagonal movement (maybe unnecessary? TESTING IS HELL WITH THE LIVER RUNTIME). Changes the get_path_to proc for the extra functionality.
Why It's Good For The Game
Pathfinding is very useful for circuit mechs and the like, so it should definitely be worked in.
Changelog
🆑
add: Added a pathfinding circuit component. Enjoy!
/:cl: