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v0.5.1 (Godot 4.2-4.3) | First Godot 4 beta release

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@TheDuckCow TheDuckCow released this 29 Sep 06:42
· 14 commits to godot4 since this release
1b88b6f

While the godot4 branch has been around for awhile, this release represents the first beta version, which will intend to be added to the Godot Asset Library soon after the release. Be sure to report bugs if any are found!

Tested on Godot 4.2 and 4.3, both found to be working well. Marked as a beta as unit tests have not been fully migrated, which won't happen until v1.0.

What's Changed

  • Migrate forward v0.5.0 into godot4 by @TheDuckCow in #190
    • See v0.5.0 and v0.5.1 changelogs for full details - there are many here, this represents the bulk of the changes here!
  • This change is to catch empty gizmos array before it spam floods the console (godot 4.3rc3) and cancels before emitting on_transform signal by @FishOfTheNorthStar in #177
  • 4.x Reducing console errors on adding RoadPoint via menu or click by @TheDuckCow in #194

New Contributors

Full Changelog: v0.5.0...0.5.1.gd4