v0.5.1 (Godot 4.2-4.3) | First Godot 4 beta release
Pre-release
Pre-release
While the godot4
branch has been around for awhile, this release represents the first beta version, which will intend to be added to the Godot Asset Library soon after the release. Be sure to report bugs if any are found!
Tested on Godot 4.2 and 4.3, both found to be working well. Marked as a beta as unit tests have not been fully migrated, which won't happen until v1.0.
What's Changed
- Migrate forward v0.5.0 into godot4 by @TheDuckCow in #190
- This change is to catch empty gizmos array before it spam floods the console (godot 4.3rc3) and cancels before emitting on_transform signal by @FishOfTheNorthStar in #177
- 4.x Reducing console errors on adding RoadPoint via menu or click by @TheDuckCow in #194
New Contributors
- @FishOfTheNorthStar made their first contribution in #177
Full Changelog: v0.5.0...0.5.1.gd4