This is a mod for the game Star Wars Empire at War - Force of Corruption
- Reprisal Star Destroyer
- Star Destroyer of Admiral Ozzel
- 501 Legion
- Has doubble the firerate of ordinary stormtroopers and the ability to sprint
- Eli Vanto
- Aid of Leutanant Thrawn
- Redruces Price of Tartan Patrol Cruisers
- Gives a slight movement speed bonus in combat
- Reduces Production Time for Vehicles by half
- Reduces Production time for Tartan Patrol Cruisers by 75%
- Also appears in Campaign Equal footing in Era 3
- Emperor Palpetine
- Emperor Palpetine now comes with two imperial Guards
- Jedi Outlaw
- to balance this out a bit the Rebels receive the ability to train jedis
- based on luke skywalker
- Can throw lightsaber
- Buildable in Rebel command center
- Adjust Texture
- Make buildable in campaign, perferably only on certain planets like the cantina
- Spaceship, use
Jedi_Cruiser
- Clone/download the repository.
- Create a new directory inside your Steam copy of FoC's "Mods" folder (e.g.: "\corruption\Mods\UFoCP1.0")
- Create a subdirectory "/Data/"
- Paste repository contents into Data folder.
- Launch the Steam copy of FoC with the launch option "MODPATH=Mods##Folder Name##."
Just do a Pull Request or open an Issue, everything is welcome and I am glad to help within my capabilities If you change any binaries in your pull request or branch, write [binaries changed] into the branch name.
Place all your stuff into C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods
, if the Mods
Folder does not exist, create it. In unix the files can be found under /home/caspar/local/share/Steam
For adding units do the following:
- Download the XML Files from https://www.gamemaps.com/foc/tools
- Add your unit to the XML Files
- For example C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\Source\Data\XML\UNIQUEUNITS.XML
- if it is a hero, set the techlevel to 6 or higher
- If you changed the abilities, you may need to change the
<LandBehavior>
tag and addABILITY_COUNTDOWN
for example - For ground units, you have to edit the container, team and company (for example GroundInfantry, Container, HeroCompany for 501)
- Add Text and descriptions using the dat Editor http://www.petrolution.net/item-172
- Use the file located in "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\Source\Data\Text\mastertextfile_english.dat"
- Add the image for the unit
- Get the textures from the base game using the Eaw_file_Extractor https://www.moddb.com/downloads/eaw-file-extractor
- Use the file "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Data\textures.meg" for force of curruption
- Obtain an .tga file for the icon
- Use GIMP
- Get some Picture from the internet (make sure you have the rights to use it)
- (Put a vigniette on the image, use
Filters → Light and Shadow → Vignette
and use transparent color) - Scale it to 50x50 pixels, use
Image>Scale Image
- Save as .tga
- Uing the MED Editor open the MT_COMMANDBAR.MTD file in C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\Source\Data\ART\TEXTURES
- There open MT_COMMANDBAR.TGA.
- Add the image you want to use
- Now make the unit available in galactic conquest and skyrimish
- Skyrimish
- Open C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption\Mods\Source\Data\XML\STARBASES.XML
- Go to Skirmish_Empire_Star_Base_3 or add it to
Imperial_Command_Center
inXML\SPECIALSTRUCTURES.XML
whatever base you want to use - Add it to
<Tactical_Buildable_Objects_Multiplayer>
tag - Add for all starbases of higher level
- For adding to galactic conquest
- For the AI
- Open STORY_EMPIRE_AI_HEROES_EXP.XML
- Make a new event at the tech level for example
- For the player
- Find the file you need to edit in CAMPAIGNS_UNDERWORLD_GC.XML
- For example search for
<Campaign Name="Sandbox_Equal_Footing_Empire">
- Find the Empire_Story_Name tag
- Open the corresponding file, for example STORY_SANDBOX_56_EMPIRE.XML
- Add the entry under
<!-- Spawn Tech Level 1 Heroes -->
- For the AI
- You're done, have fun!