Skip to content

Commit

Permalink
chore(release): 1.22.0
Browse files Browse the repository at this point in the history
# [1.22.0](1.21.0...1.22.0) (2019-10-14)

### Bug Fixes

* **Battle Core:** Makes it possible to update the default hitpoints again. Closes [#2550](#2550) ([31e414f](31e414f))
* **Cargo:** The find overlay on cargo core is no longer obscured by the Add Inventory button. Closes [#2571](#2571) ([9dd6210](9dd6210))
* **Lighting:** Changes lighting core blackout button to change the light colors to black instead of taking down the intensity. Closes [#2570](#2570) ([c7529d9](c7529d9))
* **Probes:** Fixes a typo on the hydrogen burst scientific probe. Closes [#2564](#2564) ([9e93b21](9e93b21))
* **Railgun:** Railgun projectiles no longer go outside the sensor ring. Closes [#2573](#2573) ([cb168f3](cb168f3))
* **Sensor Scans:** Makes it so the scan request box wraps and scrolls for exceptionally long sensor scans. Closes [#2552](#2552) ([afb1447](afb1447))
* **Sensors:** Adds a bit of vertical and horizontal snapping to the sensors movement circle. Closes [#2559](#2559) ([08576d8](08576d8))
* **Sensors:** Made it so sensor contacts can be obnoxiously large. Closes [#2568](#2568) ([795972d](795972d))
* **Sounds:** Fixes cancelling all sounds on sound player viewscreens and keyboards. Closes [#2560](#2560). Closes [#2567](#2567) ([e51b291](e51b291))

### Features

* **Engines:** Adds a trigger for engine speed changes. You can use a trigger switch to determine the name of the engine that was activated, or use "Full Stop" for when the engines are deactivated. ([06b5096](06b5096))
  • Loading branch information
semantic-release-bot committed Oct 14, 2019
1 parent 4d7a677 commit c6111fa
Show file tree
Hide file tree
Showing 4 changed files with 23 additions and 3 deletions.
20 changes: 20 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,3 +1,23 @@
# [1.22.0](https://github.com/Thorium-Sim/thorium/compare/1.21.0...1.22.0) (2019-10-14)


### Bug Fixes

* **Battle Core:** Makes it possible to update the default hitpoints again. Closes [#2550](https://github.com/Thorium-Sim/thorium/issues/2550) ([31e414f](https://github.com/Thorium-Sim/thorium/commit/31e414f))
* **Cargo:** The find overlay on cargo core is no longer obscured by the Add Inventory button. Closes [#2571](https://github.com/Thorium-Sim/thorium/issues/2571) ([9dd6210](https://github.com/Thorium-Sim/thorium/commit/9dd6210))
* **Lighting:** Changes lighting core blackout button to change the light colors to black instead of taking down the intensity. Closes [#2570](https://github.com/Thorium-Sim/thorium/issues/2570) ([c7529d9](https://github.com/Thorium-Sim/thorium/commit/c7529d9))
* **Probes:** Fixes a typo on the hydrogen burst scientific probe. Closes [#2564](https://github.com/Thorium-Sim/thorium/issues/2564) ([9e93b21](https://github.com/Thorium-Sim/thorium/commit/9e93b21))
* **Railgun:** Railgun projectiles no longer go outside the sensor ring. Closes [#2573](https://github.com/Thorium-Sim/thorium/issues/2573) ([cb168f3](https://github.com/Thorium-Sim/thorium/commit/cb168f3))
* **Sensor Scans:** Makes it so the scan request box wraps and scrolls for exceptionally long sensor scans. Closes [#2552](https://github.com/Thorium-Sim/thorium/issues/2552) ([afb1447](https://github.com/Thorium-Sim/thorium/commit/afb1447))
* **Sensors:** Adds a bit of vertical and horizontal snapping to the sensors movement circle. Closes [#2559](https://github.com/Thorium-Sim/thorium/issues/2559) ([08576d8](https://github.com/Thorium-Sim/thorium/commit/08576d8))
* **Sensors:** Made it so sensor contacts can be obnoxiously large. Closes [#2568](https://github.com/Thorium-Sim/thorium/issues/2568) ([795972d](https://github.com/Thorium-Sim/thorium/commit/795972d))
* **Sounds:** Fixes cancelling all sounds on sound player viewscreens and keyboards. Closes [#2560](https://github.com/Thorium-Sim/thorium/issues/2560). Closes [#2567](https://github.com/Thorium-Sim/thorium/issues/2567) ([e51b291](https://github.com/Thorium-Sim/thorium/commit/e51b291))


### Features

* **Engines:** Adds a trigger for engine speed changes. You can use a trigger switch to determine the name of the engine that was activated, or use "Full Stop" for when the engines are deactivated. ([06b5096](https://github.com/Thorium-Sim/thorium/commit/06b5096))

# [1.21.0](https://github.com/Thorium-Sim/thorium/compare/1.20.1...1.21.0) (2019-10-01)


Expand Down
2 changes: 1 addition & 1 deletion client/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "thorium-client",
"version": "1.21.0",
"version": "1.22.0",
"description": "Starship Simulator Controls built with React",
"repository": {
"type": "git",
Expand Down
2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "thorium",
"version": "1.21.0",
"version": "1.22.0",
"description": "Starship Simulator Controls",
"private": true,
"repository": {
Expand Down
2 changes: 1 addition & 1 deletion server/package.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"name": "thorium-server",
"version": "1.21.0",
"version": "1.22.0",
"description": "Starship Simulator Controls Server, built with GraphQL",
"private": true,
"repository": {
Expand Down

0 comments on commit c6111fa

Please sign in to comment.