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Add Configuration Warnings #542
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If the texture is only used for Terrain3D, Godot doesn't auto-enable mipmaps. Also, not obvious on a 4K monitor when the texture that Godot didn't import with mipmaps enabled is a normal map. |
TokisanGames
changed the title
Warn if mipmaps are not enabled on texture
Configuration Warning if no mipmaps, or mismatched size, format
Nov 22, 2024
TokisanGames
changed the title
Configuration Warning if no mipmaps, or mismatched size, format
Add Configuration Warnings
Nov 28, 2024
Also add warnings and logs for compatibility mode and textures compressed. Where generating texturearrays, and checking if dirty.
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#591 addresses this. |
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Admin edit:
Add configuration warnings for:
Terrain3D version
v0.9.3
System information
Godot 4.3 - Steam Deck
Is the issue reproducable in the demo?
Not applicable
Issue description
I was testing on steam deck and ran into a performance issue that basically boiled down to the fact that the texture didn't have mipmaps enabled. It was really bad, from like 60 fps down to 20 fps.
There might be an export type to tell the editor the texture is used for 3d, but if not, would be nice to have a configuration warning somewhere, because adding textures to the terrain doesn't automatically "prepare" them for 3D use like Godot does when you add them to a material.
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