Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

force decompress textures when building arrays in compatibility #564

Merged
merged 1 commit into from
Dec 8, 2024

Conversation

Xtarsia
Copy link
Contributor

@Xtarsia Xtarsia commented Dec 5, 2024

Fixes crashes, and removes the requirement to manually re-import textures for compatibility mode.

When the arrays are built, if in compatibility and the texture format is compressed, decompress before building the array that is sent to generated_texture.create()

Deprecated in 4.4 (hopefully)

@TokisanGames TokisanGames added the enhancement New feature or request label Dec 6, 2024
@TokisanGames TokisanGames merged commit 7eff5e4 into TokisanGames:main Dec 8, 2024
12 checks passed
@TokisanGames
Copy link
Owner

Great, thank you!

@Xtarsia Xtarsia deleted the compat_tex_array branch December 14, 2024 23:49
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants