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A 3 dimensional render engine capable of rendering textured and shaded projections of 3D objects in real time, the likes of which could be used as the graphical basis of a game engine. Data can be read in from OBJ and PNG files. Implemented using Java and Open GL.
Tommo56700/3D_Render_Engine
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CONTROLS - Click and drag the mouse to rotate the object - Use the mouse scroll to zoom in/out HOW TO CHANGE MODELS/TEXTURES: - At the moment file names are hard coded into the 'RunLoop' class - You will have to edit line 39 to change the model file, and line 43 to change the texture file - There are already some pre-exsisting .OBJ model files and .PNG texture files in the resources folder, use these or try your own - New .OBJ files need to be made in the same format as the ones in currently in the resources folder (they must include surface normals)
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A 3 dimensional render engine capable of rendering textured and shaded projections of 3D objects in real time, the likes of which could be used as the graphical basis of a game engine. Data can be read in from OBJ and PNG files. Implemented using Java and Open GL.
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