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using Torch.Commands; | ||
using Torch.Commands.Permissions; | ||
using VRage.Game.ModAPI; | ||
using VRageMath; | ||
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namespace Concealment | ||
{ | ||
public class Commands : CommandModule | ||
{ | ||
public ConcealmentPlugin Plugin => (ConcealmentPlugin)Context.Plugin; | ||
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[Command("conceal", "Conceal grids x distance from players."), Permission(MyPromoteLevel.SpaceMaster)] | ||
public void Conceal(double distance = 0) | ||
{ | ||
if (distance == 0) | ||
{ | ||
distance = Plugin.Settings.ConcealDistance; | ||
} | ||
var num = Plugin.ConcealDistantGrids(distance); | ||
Context.Respond($"{num} grids concealed."); | ||
} | ||
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[Command("reveal", "Reveal all grids within the given distance"), Permission(MyPromoteLevel.SpaceMaster)] | ||
public void Reveal(double distance = 1000) | ||
{ | ||
var pos = Context.Player.Controller.ControlledEntity?.Entity.GetPosition(); | ||
if (!pos.HasValue) | ||
{ | ||
Context.Respond("You must be controlling an entity"); | ||
return; | ||
} | ||
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var sphere = new BoundingSphereD(pos.Value, distance); | ||
var num = Plugin.RevealGridsInSphere(sphere); | ||
Context.Respond($"{num} grids revealed."); | ||
} | ||
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[Command("all", "Reveal all grids", null, "reveal"), Permission(MyPromoteLevel.SpaceMaster)] | ||
public void RevealAll() | ||
{ | ||
int num = Plugin.RevealAll(); | ||
Context.Respond($"{num} grids revealed."); | ||
} | ||
} | ||
} |
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using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Reflection; | ||
using Sandbox.Game.Entities; | ||
using Sandbox.Game.Entities.Blocks; | ||
using Sandbox.Game.World; | ||
using SpaceEngineers.Game.Entities.Blocks; | ||
using VRage.Groups; | ||
using VRageMath; | ||
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namespace Concealment | ||
{ | ||
public class ConcealGroup | ||
{ | ||
/// <summary> | ||
/// Entity ID of the first grid in the group. | ||
/// </summary> | ||
public long Id { get; } | ||
public DateTime ConcealTime { get; set; } | ||
public BoundingBoxD WorldAABB { get; private set; } | ||
public List<MyCubeGrid> Grids { get; } | ||
public List<MyMedicalRoom> MedicalRooms { get; } = new List<MyMedicalRoom>(); | ||
public List<MyCryoChamber> CryoChambers { get; } = new List<MyCryoChamber>(); | ||
internal volatile int ProxyId = -1; | ||
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public ConcealGroup(MyGroups<MyCubeGrid, MyGridPhysicalGroupData>.Group group) | ||
{ | ||
Grids = group.Nodes.Select(n => n.NodeData).ToList(); | ||
Id = Grids.First().EntityId; | ||
} | ||
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public string GridNames | ||
{ | ||
get { return string.Join(", ", Grids.Select(g => g.DisplayName)); } | ||
} | ||
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public void UpdatePostConceal() | ||
{ | ||
UpdateAABB(); | ||
CacheSpawns(); | ||
} | ||
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private void UpdateAABB() | ||
{ | ||
var startPos = Grids.First().PositionComp.GetPosition(); | ||
var box = new BoundingBoxD(startPos, startPos); | ||
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foreach (var aabb in Grids.Select(g => g.PositionComp.WorldAABB)) | ||
box.Include(aabb); | ||
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WorldAABB = box; | ||
} | ||
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private void CacheSpawns() | ||
{ | ||
MedicalRooms.Clear(); | ||
CryoChambers.Clear(); | ||
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foreach (var block in Grids.SelectMany(x => x.GetFatBlocks())) | ||
{ | ||
if (block is MyMedicalRoom medical) | ||
MedicalRooms.Add(medical); | ||
else if (block is MyCryoChamber cryo) | ||
CryoChambers.Add(cryo); | ||
} | ||
} | ||
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public bool IsMedicalRoomAvailable(long identityId) | ||
{ | ||
foreach (var room in MedicalRooms) | ||
{ | ||
if (room.HasPlayerAccess(identityId) && room.IsWorking) | ||
return true; | ||
} | ||
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return false; | ||
} | ||
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public bool IsCryoOccupied(ulong steamId) | ||
{ | ||
var currentIdField = typeof(MyCryoChamber).GetField("m_currentPlayerId", BindingFlags.NonPublic | BindingFlags.Instance); | ||
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foreach (var chamber in CryoChambers) | ||
{ | ||
var value = (MyPlayer.PlayerId?)currentIdField.GetValue(chamber); | ||
if (value?.SteamId == steamId) | ||
return true; | ||
} | ||
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return false; | ||
} | ||
} | ||
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} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" /> | ||
<PropertyGroup> | ||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
<ProjectGuid>{E5C0184B-7DC4-43D8-872E-2F71162748AA}</ProjectGuid> | ||
<OutputType>Library</OutputType> | ||
<AppDesignerFolder>Properties</AppDesignerFolder> | ||
<RootNamespace>Concealment</RootNamespace> | ||
<AssemblyName>Concealment</AssemblyName> | ||
<TargetFrameworkVersion>v4.6.1</TargetFrameworkVersion> | ||
<FileAlignment>512</FileAlignment> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
<DebugSymbols>true</DebugSymbols> | ||
<DebugType>full</DebugType> | ||
<Optimize>false</Optimize> | ||
<OutputPath>bin\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
<DebugType>pdbonly</DebugType> | ||
<Optimize>true</Optimize> | ||
<OutputPath>bin\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<ErrorReport>prompt</ErrorReport> | ||
<WarningLevel>4</WarningLevel> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'"> | ||
<DebugSymbols>true</DebugSymbols> | ||
<OutputPath>bin\x64\Debug\</OutputPath> | ||
<DefineConstants>DEBUG;TRACE</DefineConstants> | ||
<DebugType>full</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||
</PropertyGroup> | ||
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'"> | ||
<OutputPath>bin\x64\Release\</OutputPath> | ||
<DefineConstants>TRACE</DefineConstants> | ||
<Optimize>true</Optimize> | ||
<DebugType>pdbonly</DebugType> | ||
<PlatformTarget>x64</PlatformTarget> | ||
<ErrorReport>prompt</ErrorReport> | ||
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet> | ||
</PropertyGroup> | ||
<ItemGroup> | ||
<Reference Include="HavokWrapper"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\HavokWrapper.dll</HintPath> | ||
</Reference> | ||
<Reference Include="NLog"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\NLog.dll</HintPath> | ||
</Reference> | ||
<Reference Include="PresentationCore" /> | ||
<Reference Include="PresentationFramework" /> | ||
<Reference Include="Sandbox.Common"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\Sandbox.Common.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Sandbox.Game"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\Sandbox.Game.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Sandbox.Graphics"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\Sandbox.Graphics.dll</HintPath> | ||
</Reference> | ||
<Reference Include="SpaceEngineers.Game"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineers.Game.dll</HintPath> | ||
</Reference> | ||
<Reference Include="SpaceEngineers.ObjectBuilders"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineers.ObjectBuilders.dll</HintPath> | ||
</Reference> | ||
<Reference Include="SpaceEngineers.ObjectBuilders.XmlSerializers"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SpaceEngineers.ObjectBuilders.XmlSerializers.dll</HintPath> | ||
</Reference> | ||
<Reference Include="SteamSDK"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\SteamSDK.dll</HintPath> | ||
</Reference> | ||
<Reference Include="System" /> | ||
<Reference Include="System.Core" /> | ||
<Reference Include="System.Xaml" /> | ||
<Reference Include="System.Xml.Linq" /> | ||
<Reference Include="System.Data.DataSetExtensions" /> | ||
<Reference Include="Microsoft.CSharp" /> | ||
<Reference Include="System.Data" /> | ||
<Reference Include="System.Net.Http" /> | ||
<Reference Include="System.Xml" /> | ||
<Reference Include="Torch, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\Torch\Torch.Server\bin\x64\Release\Torch.dll</HintPath> | ||
</Reference> | ||
<Reference Include="Torch.API, Version=1.0.0.0, Culture=neutral, processorArchitecture=AMD64"> | ||
<SpecificVersion>False</SpecificVersion> | ||
<HintPath>..\..\Torch\Torch.Server\bin\x64\Release\Torch.API.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Audio"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Audio.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Dedicated"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Dedicated.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Game"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Game.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Game.XmlSerializers"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Game.XmlSerializers.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Input"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Input.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Library"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Library.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Math"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Math.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Native"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Native.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.OpenVRWrapper"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.OpenVRWrapper.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Render"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Render.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Render11"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Render11.dll</HintPath> | ||
</Reference> | ||
<Reference Include="VRage.Scripting"> | ||
<HintPath>..\..\..\..\..\..\..\steamcmd\steamapps\common\SpaceEngineersDedicatedServer\DedicatedServer64\VRage.Scripting.dll</HintPath> | ||
</Reference> | ||
<Reference Include="WindowsBase" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Compile Include="Commands.cs" /> | ||
<Compile Include="ConcealGroup.cs" /> | ||
<Compile Include="ConcealmentControl.xaml.cs"> | ||
<DependentUpon>ConcealmentControl.xaml</DependentUpon> | ||
</Compile> | ||
<Compile Include="ConcealmentPlugin.cs" /> | ||
<Compile Include="Properties\AssemblyInfo.cs" /> | ||
<Compile Include="Settings.cs" /> | ||
</ItemGroup> | ||
<ItemGroup> | ||
<Page Include="ConcealmentControl.xaml"> | ||
<SubType>Designer</SubType> | ||
<Generator>MSBuild:Compile</Generator> | ||
</Page> | ||
</ItemGroup> | ||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> | ||
</Project> |
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio 15 | ||
VisualStudioVersion = 15.0.26403.3 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Concealment", "Concealment.csproj", "{E5C0184B-7DC4-43D8-872E-2F71162748AA}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Debug|x64 = Debug|x64 | ||
Release|Any CPU = Release|Any CPU | ||
Release|x64 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{E5C0184B-7DC4-43D8-872E-2F71162748AA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{E5C0184B-7DC4-43D8-872E-2F71162748AA}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{E5C0184B-7DC4-43D8-872E-2F71162748AA}.Debug|x64.ActiveCfg = Release|x64 | ||
{E5C0184B-7DC4-43D8-872E-2F71162748AA}.Debug|x64.Build.0 = Release|x64 | ||
{E5C0184B-7DC4-43D8-872E-2F71162748AA}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{E5C0184B-7DC4-43D8-872E-2F71162748AA}.Release|Any CPU.Build.0 = Release|Any CPU | ||
{E5C0184B-7DC4-43D8-872E-2F71162748AA}.Release|x64.ActiveCfg = Release|x64 | ||
{E5C0184B-7DC4-43D8-872E-2F71162748AA}.Release|x64.Build.0 = Release|x64 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
EndGlobal |
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<UserControl x:Class="Concealment.ConcealmentControl" | ||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" | ||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" | ||
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" | ||
xmlns:d="http://schemas.microsoft.com/expression/blend/2008" | ||
xmlns:local="clr-namespace:Concealment" | ||
mc:Ignorable="d" | ||
d:DesignHeight="300" d:DesignWidth="300"> | ||
<DockPanel> | ||
<StackPanel DockPanel.Dock="Top"> | ||
<StackPanel DataContext="{Binding Settings}"> | ||
<CheckBox Content="Enable Concealment" Margin="3" IsChecked="{Binding Enabled}" /> | ||
<StackPanel Orientation="Horizontal"> | ||
<TextBox Margin="3" Width="150" Text="{Binding ConcealDistance}" /> | ||
<Label Content="Conceal Distance (meters)" Margin="3" /> | ||
</StackPanel> | ||
<StackPanel Orientation="Horizontal"> | ||
<TextBox Margin="3" Width="150" Text="{Binding RevealDistance}" /> | ||
<Label Content="Reveal Distance (meters)" Margin="3" /> | ||
</StackPanel> | ||
<StackPanel Orientation="Horizontal"> | ||
<TextBox Margin="3" Width="150" Text="{Binding ConcealInterval}" /> | ||
<Label Content="Conceal Interval (ticks, 1/60 s)" Margin="3" /> | ||
</StackPanel> | ||
<StackPanel Orientation="Horizontal"> | ||
<TextBox Margin="3" Width="150" Text="{Binding RevealInterval}" /> | ||
<Label Content="Reveal Interval (ticks, 1/60 s)" Margin="3" /> | ||
</StackPanel> | ||
</StackPanel> | ||
<StackPanel Orientation="Horizontal"> | ||
<Button Content="Manual Conceal" Margin="3" Click="Conceal_OnClick" /> | ||
<Button Content="Manual Reveal" Margin="3" Click="Reveal_OnClick" /> | ||
</StackPanel> | ||
</StackPanel> | ||
<Button Content="Reveal Selected" Margin="3" DockPanel.Dock="Bottom" Click="ButtonBase_OnClick" /> | ||
<ListView Name="Concealed" Margin="3" DockPanel.Dock="Bottom" ItemsSource="{Binding ConcealGroups}"> | ||
<ItemsControl.ItemTemplate> | ||
<DataTemplate> | ||
<StackPanel> | ||
<TextBlock Text="{Binding GridNames}" /> | ||
</StackPanel> | ||
</DataTemplate> | ||
</ItemsControl.ItemTemplate> | ||
</ListView> | ||
</DockPanel> | ||
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</UserControl> |
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