Library for working with Jedi Academy servers
npm i jka-core
-
getstatus
raw request -
getstatus
typed request -
rcon status
request -
removeColorCodes
to clean string form^0-9
color codes -
rcon
getting cvar values -
rcon
getting clientuser information -
getInfo
request - ... any ideas? Write me in Discord:
trayhardplay
or you can create an issue here
What you can do right now:
- You can make UDP requests and get the JSON formatted raw response with
getStatusRaw(server: string, timeout?: number)
const response = await getStatusRaw('rujka.ru:29070') // or '37.230.210.176:29070'
response = {
cvars: {
sv_hostname: 'RU^1JKA^0|^1T^7ls^1Red',
sv_maxclients: '32',
mapname: 'mp/duel1',
timelimit: '3',
fraglimit: '1',
duel_fraglimit: '10',
g_gametype: 'DUEL',
g_debugmelee: '0',
g_maxGameClients: '6',
sv_privateClients: '0',
gamename: 'basejka',
version: 'JAmp: v1.0.1.1 linux-i386 Nov 10 2003',
g_forcepowerdisable: '163837',
g_weapondisable: '524279',
g_duelWeaponDisable: '524279',
g_jediVmerc: '0',
g_siegeTeam1: 'none',
g_siegeTeam2: 'none',
g_siegeTeamSwitch: '1',
g_siegeRespawn: '20',
g_stepslidefix: '1',
g_saberwalldamagescale: '0.4',
g_forceregentime: '200',
bg_fighteraltcontrol: '0',
sv_allowDownload: '0',
sv_floodProtect: '1',
sv_maxPing: '0',
sv_minPing: '0',
sv_maxRate: '25000',
g_needpass: '1',
g_forceBasedTeams: '0',
g_maxForceRank: '7',
g_saberLocking: '0',
g_privateDuel: '0',
capturelimit: '0',
dmflags: '0',
g_maxHolocronCarry: '3',
protocol: '26',
bot_minplayers: '0',
g_noSpecMove: '0',
g_allowNPC: '1',
g_showDuelHealths: '0'
},
clients: [ { score: '0', ping: '12', name: '[AFK]^2� ^1RU^7JKA^1.Airlines' } ]
}
- You can use
getStatusSmart(server: string, timeout?: number)
which is same getstatus request but with some post-processing:
const response = await getStatusSmart('rujka.ru:29070') // or '37.230.210.176:29070'
response === {
cvars: {
sv_hostname: 'RU^1JKA^0|^1T^7ls^1Red',
mapname: 'mp/duel1',
g_gametype: 'DUEL',
g_siegeTeam1: 'none',
g_siegeTeam2: 'none',
gamename: 'basejka',
sv_maxclients: 32,
timelimit: 3,
fraglimit: 1,
duel_fraglimit: 10,
g_maxGameClients: 6,
g_siegeRespawn: 20,
g_forceregentime: 200,
sv_maxPing: 0,
sv_minPing: 0,
sv_maxRate: 25000,
g_maxForceRank: 7,
capturelimit: 0,
dmflags: 0,
g_maxHolocronCarry: 3,
protocol: 26,
sv_privateClients: 0,
bot_minplayers: 0,
g_saberwalldamagescale: 0.4,
g_debugmelee: false,
g_jediVmerc: false,
g_siegeTeamSwitch: true,
g_stepslidefix: true,
sv_allowDownload: false,
sv_floodProtect: true,
g_needpass: true,
g_forceBasedTeams: false,
g_privateDuel: false,
g_noSpecMove: false,
g_allowNPC: true,
g_showDuelHealths: false,
g_forcepowerdisable: Bitfield { _bits: [Array], _keys: [Array] },
g_weapondisable: Bitfield { _bits: [Array], _keys: [Array] },
g_duelWeaponDisable: Bitfield { _bits: [Array], _keys: [Array] }
},
clients: [
{
name: '[AFK]^2� ^1RU^7JKA^1.Airlines',
ping: 11,
score: 0,
isBot: false
}
]
}
rconStatus(server: string, rconpassword: string, timeout?: number)
allows you to get information from your server using rconPassword
const response = await rconStatus('rujka.ru:29070', 'dummyRconPassword')
response === {
type: 'YBEPROXY',
hostname: 'RUJKA|TlsGreen',
ip: '37.230.210.176',
port: '29071',
os: 'Linux',
version: '1.0.1.0',
protocol: 26,
gamename: 'base',
map: 'mp/ffa2',
gametype: 'DUEL',
players: [
{
id: 0,
name: 'padawan',
address: '1.1.1.1:29070',
isBot: false,
ping: 20,
score: 0,
rate: 25000
}
]
}
- Class
Bitfield
which allows you to easily work with bitfield values, print them with specified descriptions and change that values as you need:
// Let's define keys for our bitfield
const WEAPON_DISABLE_VALUES = [
'NO_WEAPON',
'STUN_BATON',
'MELEE',
'SABER',
'BRYAR_PISTOL',
'BLASTER',
'DISRUPTOR',
'BOWCASTER',
'REPEATER',
'DEMP2',
'FLECHETTE',
'ROCKET_LAUNCHER',
'THERMAL',
'TRIP_MINE',
'DET_PACK',
'CONCUSSION',
'BRYAR_OLD',
'EMPLACED_GUN',
'TURRET',
]
const gWeaponDisable = new Bitfield(
524279, // decimal value which you can get from the server
WEAPON_DISABLE_VALUES.length, // number of entities to control with this bitfield
WEAPON_DISABLE_VALUES, // keys which would be printed in output list
)
// gWeaponDisable.decimal:
524279
// gWeaponDisable.binary:
'1111111111111110111'
// gWeaponDisable.list:
{
TURRET: true,
EMPLACED_GUN: true,
BRYAR_OLD: true,
CONCUSSION: true,
DET_PACK: true,
TRIP_MINE: true,
THERMAL: true,
ROCKET_LAUNCHER: true,
FLECHETTE: true,
DEMP2: true,
REPEATER: true,
BOWCASTER: true,
DISRUPTOR: true,
BLASTER: true,
BRYAR_PISTOL: true,
SABER: false,
MELEE: true,
STUN_BATON: true,
NO_WEAPON: true
}
// gWeaponDisable.get('BLASTER'):
true
// gWeaponDisable.set('BLASTER', false):
true // means the value has been successfully set, otherwise it would be false
// gWeaponDisable.get('RANDOM TEXT'):
null
removeColorCodes(str: string)
will clean all the^0-9
color codes from any string
const userWithoutColorCodes = removeColorCodes('^^^7P^1a^6^7^8d^9a ^0w^2a^2^3^4n'); // returns '^^Pada wan'