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Add the ability to purchase "premium member" role in the /rpg market #881

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Nov 11, 2024
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80 changes: 57 additions & 23 deletions src/discord/commands/guild/d.rpg.ts
Original file line number Diff line number Diff line change
Expand Up @@ -102,6 +102,20 @@ const items = {
// effect_value: '0.1',
// emoji: 'itemBonus',
},
PremiumMember: {
// eslint-disable-next-line sonarjs/no-duplicate-string
label: 'Premium Member Role',
value: 'PremiumMembership',
description: 'Grants the Premium Member role',
quantity: 1,
weight: 0,
cost: 25000,
equipped: false,
consumable: true,
effect: 'role',
effect_value: 'PremiumMembership',
emoji: 'itemPremium',
},
},
fonts: {
AbrilFatFace: {
Expand Down Expand Up @@ -1642,7 +1656,8 @@ export async function rpgMarketInventory(

for (const [category, categoryItems] of Object.entries(items)) {
for (const item of Object.values(categoryItems)) {
if (!inventoryData.find(i => i.value === item.value)) {
if (!inventoryData.find(i => i.value === item.value)
&& !(item.value === 'PremiumMembership' && member?.roles.cache.has(env.ROLE_PREMIUM))) {
marketInventory.push({
label: `${item.label} - ${(item.cost - (discount * item.cost))} TT$`,
value: item.value,
Expand Down Expand Up @@ -2080,7 +2095,8 @@ export async function rpgMarketAccept(
persona_id: personaData.id,
},
});
if (inventoryData.length >= 20) {

if (inventoryData.length >= 20 && (itemData.value !== 'PremiumMembership')) {
const { embeds, components } = await rpgMarketChange(interaction);

// This grossness takes the APIEmbed object, turns it into a JSON object, and pulls the description
Expand Down Expand Up @@ -2151,27 +2167,29 @@ export async function rpgMarketAccept(
update: personaData,
});

// Add the item to the user's inventory
const newItem = {
persona_id: personaData.id,
label: itemData.label,
value: itemData.value,
description: itemData.description,
quantity: itemData.quantity,
weight: itemData.weight,
cost: itemData.cost,
equipped: itemData.equipped,
consumable: itemData.consumable,
effect: itemData.effect,
effect_value: itemData.effect_value,
emoji: itemData.emoji,
} as rpg_inventory;
// log.debug(F, `personaInventory: ${JSON.stringify(newItem, null, 2)}`);

// await inventorySet(newItem);
await db.rpg_inventory.create({
data: newItem,
});
if (itemData.value !== 'PremiumMembership') {
// Add the item to the user's inventory
const newItem = {
persona_id: personaData.id,
label: itemData.label,
value: itemData.value,
description: itemData.description,
quantity: itemData.quantity,
weight: itemData.weight,
cost: itemData.cost,
equipped: itemData.equipped,
consumable: itemData.consumable,
effect: itemData.effect,
effect_value: itemData.effect_value,
emoji: itemData.emoji,
} as rpg_inventory;
// log.debug(F, `personaInventory: ${JSON.stringify(newItem, null, 2)}`);

// await inventorySet(newItem);
await db.rpg_inventory.create({
data: newItem,
});
}

// if the item is a background or font, automatically equip it and unequip the other items of the same type
if (itemData.effect === 'background' || itemData.effect === 'font') {
Expand Down Expand Up @@ -2235,6 +2253,22 @@ export async function rpgMarketAccept(
embedInfoText = 'Your flair has been equipped! Use `/rpg flair` to change your flair, or head Home to unequip it.';
}

if (itemData.value === 'PremiumMembership') {
try {
(interaction.member as GuildMember)?.roles.add(env.ROLE_PREMIUM);
} catch (err) {
personaData.tokens += itemCost;

await db.personas.upsert({
where: {
id: personaData.id,
},
create: personaData,
update: personaData,
});
}
}

const { embeds, components } = await rpgMarketChange(interaction);

// This grossness takes the APIEmbed object, turns it into a JSON object, and pulls the description
Expand Down
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