Character rendering optimizations and off-by-one fix #27
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Optimize lcd_write_char by rendering to a temporary memory buffer then using lcd_draw_image (and indirectly i2c_burst_transfer) instead of manually pushing a pixel at a time.
Remove an unnecessary REG_SYNC from lcd_write_string (it is handled indirectly by lcd_write_char).
Fix an off-by-one error in lcd_fill_rectangle (it effectively cropped the right most and bottom most pixels).