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Rtl button #28
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Rtl button #28
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import 'package:dart_mavlink/dialects/common.dart'; | ||
import 'package:dart_mavlink/mavlink.dart'; | ||
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/// Constructs a MissionItem command to return to launch using MAV_CMD_NAV_RETURN_TO_LAUNCH (20). | ||
/// | ||
/// @sequence The sequence number for the MAVLink frame. | ||
/// @systemId The MAVLink system ID of the vehicle (normally "1"). | ||
/// @componentId The MAVLink component ID (normally "0"). | ||
/// @param1 Unused | ||
/// @param2 Unused | ||
/// @param3 Unused | ||
/// @param4 Unused | ||
/// @param5 Unused | ||
/// @param6 Unused | ||
/// @param7 Unused | ||
/// | ||
/// @return A MavlinkFrame representing the reutrn to launch command. | ||
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MavlinkFrame returnToLaunch(int sequence, int systemID, int componentID) { | ||
var commandLong = CommandLong( | ||
targetSystem: systemID, | ||
targetComponent: componentID, | ||
command: mavCmdNavReturnToLaunch, | ||
confirmation: 0, | ||
param1: 0, | ||
param2: 0, | ||
param3: 0, | ||
param4: 0, | ||
param5: 0, | ||
param6: 0, | ||
param7: 0, | ||
); | ||
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var frm = MavlinkFrame.v2(sequence, systemID, componentID, commandLong); | ||
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return frm; | ||
} |
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import 'package:imacs/command_constructors/return_to_launch_constructor.dart'; | ||
import 'package:imacs/modules/mavlink_communication.dart'; | ||
import 'dart:developer'; | ||
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const String moduleName = "Return To Launch"; | ||
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class ReturnToLaunch { | ||
final MavlinkCommunication comm; | ||
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// Requires both the constructor (Mission Item) and comm | ||
ReturnToLaunch({required this.comm}); | ||
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// Skips the queues and forces the drone to return | ||
void returnNoQueue(int systemID, int componentID) async { | ||
if (comm.connectionType == MavlinkCommunicationType.tcp) { | ||
await comm.tcpSocketInitializationFlag.future; | ||
} | ||
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var frame = returnToLaunch(comm.sequence, systemID, componentID); | ||
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comm.sequence++; | ||
comm.write(frame); | ||
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log('[$moduleName] Returning to Launch'); | ||
} | ||
} |
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import 'package:flutter/material.dart'; | ||
import 'package:imacs/modules/return_to_launch.dart'; | ||
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class ReturnToLaunchButton extends StatelessWidget { | ||
final ReturnToLaunch returnToLaunchCommand; | ||
final int systemID; | ||
final int componentID; | ||
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// Needs the ReturnToLaunch object from the return_to_launch dart | ||
const ReturnToLaunchButton( | ||
{Key? key, | ||
required this.returnToLaunchCommand, | ||
required this.systemID, | ||
required this.componentID}) | ||
: super(key: key); | ||
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// Returns a button that tells the drone to return to launch | ||
@override | ||
Widget build(BuildContext context) { | ||
return ElevatedButton( | ||
onPressed: () { | ||
returnToLaunchCommand.returnNoQueue(systemID, componentID); | ||
}, | ||
child: const Text("Return To Launch")); | ||
} | ||
} |
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import 'package:dart_mavlink/dialects/common.dart'; | ||
import 'package:dart_mavlink/mavlink.dart'; | ||
import 'package:imacs/command_constructors/return_to_launch_constructor.dart'; | ||
import 'package:test/test.dart'; | ||
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void main() { | ||
/// dialect: Selected MAVLink dialect | ||
/// sequence: The sequence number for the MAVLink frame. | ||
/// Each component counts up its send sequence. | ||
/// Allows to detect packet loss. | ||
/// systemId: The MAVLink system ID of the vehicle (normally "1"). | ||
/// componentId: The MAVLink component ID (normally "0"). | ||
var dialect = MavlinkDialectCommon(); | ||
const sequence = 0; | ||
const systemID = 1; | ||
const componentID = 0; | ||
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test("Return To Launch", () { | ||
const createReturnToLaunchCommandNumber = mavCmdNavReturnToLaunch; | ||
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var parser = MavlinkParser(dialect); | ||
parser.stream.listen((MavlinkFrame frm) { | ||
if (frm.message is MissionItem) { | ||
var mi = frm.message as MissionItem; | ||
expect(mi.command, equals(createReturnToLaunchCommandNumber)); | ||
} | ||
}); | ||
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var returnToLaunchCommand = returnToLaunch(sequence, systemID, componentID); | ||
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parser.parse(returnToLaunchCommand.serialize().buffer.asUint8List()); | ||
}); | ||
} |
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import 'package:flutter/material.dart'; | ||
import 'package:flutter_test/flutter_test.dart'; | ||
import 'package:imacs/modules/mavlink_communication.dart'; | ||
import 'package:imacs/modules/return_to_launch.dart'; | ||
import 'package:imacs/widgets/return_to_launch_widget.dart'; | ||
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void main() { | ||
group("Return to Launch Widget", () { | ||
testWidgets("Return to Launch Button Generate", | ||
(WidgetTester tester) async { | ||
final mavlinkCommunication = MavlinkCommunication( | ||
MavlinkCommunicationType.tcp, '127.0.0.1', 14550); | ||
final ReturnToLaunch command = ReturnToLaunch(comm: mavlinkCommunication); | ||
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// Tests to see if the button renders | ||
await tester.pumpWidget(MaterialApp( | ||
home: Scaffold( | ||
body: ReturnToLaunchButton( | ||
returnToLaunchCommand: command, | ||
systemID: 1, | ||
componentID: 0)))); | ||
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// Waits for all frames and animations to settle | ||
await tester.pumpAndSettle(); | ||
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expect(find.byType(ElevatedButton), findsOneWidget); | ||
expect(find.text("Return To Launch"), findsOneWidget); | ||
}); | ||
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testWidgets("Button sends MavLink command", (WidgetTester tester) async { | ||
final mavlinkCommunication = MavlinkCommunication( | ||
MavlinkCommunicationType.tcp, '127.0.0.1', 14550); | ||
final ReturnToLaunch command = ReturnToLaunch(comm: mavlinkCommunication); | ||
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// Tests to see if the button renders | ||
await tester.pumpWidget(MaterialApp( | ||
home: Scaffold( | ||
body: ReturnToLaunchButton( | ||
returnToLaunchCommand: command, | ||
systemID: 1, | ||
componentID: 0)))); | ||
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await tester.pumpAndSettle(); | ||
await tester.tap(find.byType(ReturnToLaunchButton)); | ||
await tester.pumpAndSettle(); | ||
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expect(find.text("Return to Launch Command Sent"), findsOneWidget); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. There isn't really a perfect way to check this - UI is weird :'). I'm guess you copied this over from the test for set drone more, this works over there since when the drone mode is changed, the text displayed also changes (in the widget not the log). Low key this test isn't that important since the actual widget part is subject to change. If you still want to work on this try adding a way for you module to communicate with the rest of the program that the command has been sent. |
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}); | ||
}); | ||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
lgtm!