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Merge pull request #7977 from Unity-Technologies/internal/2023.1/staging
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.../Documentation~/snippets/shader-properties/surface-options/exclude-from-taau.md
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Original file line number | Diff line number | Diff line change |
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<tr> | ||
<td>- **Exclude from Temporal Upscaling and Anti Aliasing**</td> | ||
<td> | ||
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Indicates whether the render pipeline excludes this surface from any temporal upscalers (TU) and temporal anti-aliasing (AA). This is useful when the surface looks blurry when TAA or any Temporal Upscaler is enabled and especially useful for animated textures (such as video player in a surface). | ||
This setting only works for Transparent surfaces due to the fact that there are no more stencil bits open. | ||
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||
</td> | ||
</tr> |
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