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DOCS: Added missing documentation to XInputController.DeviceSubType #2066
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/// Includes left and right stick as <see cref="Gamepad.leftStick" /> and <see cref="Gamepad.rightStick"/>, | ||
/// left and right trigger as <see cref="Gamepad.leftTrigger"/> and <see cref="Gamepad.rightTrigger"/>, | ||
/// directional pad as <see cref="Gamepad.dpad"/>, | ||
/// and all standard buttons (<see cref="Gamepad.buttonSouth"/>, <see cref="Gamepad.buttonEast"/>, |
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Slightly odd order SEWN
I would expect NESW (i.e clockwise) or alphabetical but its not very important ;)
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I kept MSDNs order
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All of these are basically straight off transformations of MSDNs definitions
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SEWN is a proper order, it's debatable whether SWEN is also valid based on the HID standards definition on how to order buttons, e.g. S is button0 since it has the minimum distance from the resting position of the finger used to press it, i.e. its the most ergonomically fit button (primary).
Unclear why iOS test failure on this one, last failure was TextMesh Pro related, now it seems blank. |
No longer an issue it seems |
Description
Added missing documentation to XInputController.DeviceSubType.
Emphasis on also remapping Xbox conventional controls to the corresponding Input System standardised Gamepad controls.
Testing status & QA
Please describe the testing already done by you and what testing you request/recommend QA to execute. If you used or created any testing project please link them here too for QA.
Overall Product Risks
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Comments to reviewers
Please describe any additional information such as what to focus on, or historical info for the reviewers.
Checklist
Before review:
Changed
,Fixed
,Added
sections.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.After merge: